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MadTommy
13-01-08, 12:53
Ok.. I was having a little look at creating a custom mission or two for us LockOn players.

(I'm still waiting for the rabble to leave PR and go back to vBF2, POE2 and FH2)

I'd like some input of what people would like to see included.

Personally i'd prefer us to all be on the same side against the AI.

Where it doesn't take long to get into the action.. the take-off airbase will be close to the action.

With a mixture of ground and air threats.. and a mixture of Mission Goals.

With both A-10s and F-15 for us to fly.


Does anyone know of a walk through or guide to making multiplayer/coop missions? I'm trying to figure it out as i go...and i'm sure i'm doing stuff kind of wrong.

- let me know what you agree with and don't agree with and please post any ideas & tips.

Gunwitch
13-01-08, 12:55
Sounds good if you can do it. I'm not that knowledgeable on Lock On, hell i can barely shoot stuff down or bomb stuff, but it does sound a good idea.

We could try a dogfight one, without missiles aswell, as i find them to be a cheat lol.

MadTommy
13-01-08, 13:05
We could try a dogfight one, without missiles aswell, as i find them to be a cheat lol.

I think its called LockOn for a reason.. :p

Creating missions doesn't look too hard... quite fun in fact.. i've only tested very basic single player ones. But i think the principles are the same for multiplayer.

epoch
13-01-08, 16:27
Great idea MadTommy.

I was going to look at doing some missions too.

I like the idea of mixed A10s and F15s. We'd need to cater for about 8 - 10 players.

Something at night/dusk would be good - and perhaps with some inclement weather!

Oh - and not too far to fly :D

MadTommy
16-01-08, 14:20
The one problem i found so far...

I made what i thought was a fairly simple mission:

4 A-10s
4 F15

Ground Targets.. 3 or 4 groups. - ranging from 2 to 6 in a group.
1 Small Ship group - (3 ships)
1 Russian fighter group.. (3 planes)
2 Small Russian chopper groups, (3 choppers in all)

these numbers are approx. as i'm just going from memory.

When i tested it , my PC could not manage it.. i was lagging like a git.
I'm not sure if the lag would of subsided after a minute or two as i didn't wait to find out. Maybe i should of sat on the runway for a couple of minutes to see..

I don't lag on any of the pre built in-game missions.

Any ideas?

epoch
16-01-08, 15:09
No, but have you registered at the lockon.co.uk forums? That should be a good source of advise.

commando-101
16-01-08, 15:25
Would be interested to see how your efforts turn out tommy - especially as I usually don't even look at making missions!

epoch
16-01-08, 15:35
Well since you may be offline for a few days Commando, why don't you! It's that or the wife!

MadTommy
16-01-08, 15:35
No, but have you registered at the lockon.co.uk forums? That should be a good source of advise.

yes.. and you're right i'll turn there for some advice. Good thinking batman.

MadTommy
17-01-08, 10:18
Well i solved my problems... these missions are quite complicated when you first try.

Word of advice...dont create a mission and then try and change the start time to later in the day... this totally screwed my mission.. the logic was all messed up.. i think this was causing all my lag.

Questions for you & feedback for me:

What skill level should the enemy planes and AAVs be set at? Normal? or mixed?

Does 4 F-15s and 6 A-10s sound like the right mix?

If so how many hostile planes would be good for the four F-15s to be engaging?

The enemy fighters will have a mission of Fighter Sweep.. does that sound good?

Should enemy fighters be hidden?

We have a AWACS.. that needs protecting.

The mission is set at dusk with some cloud, wind and small turbulance...in a very mountainous area.. the mission goals are to destroy a Convoy and TV mast. With the F-15s having to keep the A-10s alive.

There will be lots of hidden AAVs and Handheld AA... best not to go of course!

epoch
17-01-08, 10:48
Can you still a refueller in the air? Maybe doing a round robin in the 'friendly airspace' part of the map? I'd love to try mid-air refulleing.

I like the mix of F15 and A10s, and your balance seems about right. There should be some ground targets hidden, and some, nearer to friendly territory, which are not hidden. As for enemy jets, can the be hidden until AWACS picks them up or something? Otherwise, not hidden (they'd be detected upon takeoff I imagine).

As for the AWACS - I don't see a need to 'actively' protect it if it's in friendly airspace (where it should be). Not unless the MIGs get past the F15s.

Sounds like a great plan you have though, I can't wait to see it. I love dusk/evening maps, and a good level of cloud cover is great if you like flying on instruments.

I hope to make some missions too, so I'll be calling on you for advice now!

commando-101
17-01-08, 10:55
Sounds cool tommy - one suggestion - don't go overboard with handhelds coz from my experience even 1 or 2 ruins your day!

Your mission sounds exactly like the sort we have been looking for - how did you know??;)

Air to air refuel would be good - never done that so far in lock on!

Maybe some enemy ground planes that counter attack towards home base?

MadTommy
17-01-08, 11:51
Presently i have all enemy hidden except the Mission targets.. hence the importance of the AWACS. Is this too much?

Can you still a refueller in the air? Maybe doing a round robin in the 'friendly airspace' part of the map? I'd love to try mid-air refulleing.

I like the mix of F15 and A10s, and your balance seems about right. There should be some ground targets hidden, and some, nearer to friendly territory, which are not hidden. As for enemy jets, can the be hidden until AWACS picks them up or something? Otherwise, not hidden (they'd be detected upon takeoff I imagine).

As for the AWACS - I don't see a need to 'actively' protect it if it's in friendly airspace (where it should be). Not unless the MIGs get past the F15s.

Sounds like a great plan you have though, I can't wait to see it. I love dusk/evening maps, and a good level of cloud cover is great if you like flying on instruments.

I hope to make some missions too, so I'll be calling on you for advice now!

... couple of things.. friendly air space... with us wanting the enemy quite close i found that the enemy jets attack the AWACS from the start.... and it is shot down in under 5 minutes or so without some fighter cover. Maybe i just need to have it further away. I'll try and test this.

I'll mess around trying to make an area of friendly air space... but i thought that was the job for the F-15s to do?

With the enemy jets on Fighter Sweep i think they attack any aircraft they see.

I'll look at Re-fueling mid air... sounds nuts but fun. I think i might be landing for my fuel!

Sounds cool tommy - one suggestion - don't go overboard with handhelds coz from my experience even 1 or 2 ruins your day!

Your mission sounds exactly like the sort we have been looking for - how did you know??;)

Air to air refuel would be good - never done that so far in lock on!

Maybe some enemy ground planes that counter attack towards home base?


In regards to the MANPADS etc.. i was making it so, if you stick to the flight path it should be easy enough to get to the target.. as long as the F-15 do their bit.. on the way home it will be pretty dicey and if you stray into the wrong valley you could be in deep shit.. :D

I'll look at enemy ground attack as well. The more the merrier.. as long as it plays ok.

epoch
17-01-08, 12:26
Looking forward to this .....

Oh - what about civilian traffic? Is that on automatically or do you have to place it?

Taking out a school bus with a maverick is an absolute must .....

MadTommy
17-01-08, 12:48
Well i'm definatly re-fueling on the runway...

http://img519.imageshack.us/img519/5488/screenshot007yv8.jpg

http://img519.imageshack.us/img519/2765/screenshot008gu8.jpg

BOOM!

http://img519.imageshack.us/img519/5372/screenshot010in6.jpg

This mission may or may not be ready tonight.. i really have to get on with some work!!

We can always test it out.. as WIP.

Masaq
17-01-08, 13:12
Good grief.... that looks hard enough to be rather like leaning out of a car window with a broomstick and trying to poke it into a shuttlecock behind held by a guy in the car in front, on the M1, at 80mph.

I'm up for giving it a go, though :D


Why not set the enemy fighters to Combat Air Patrol rather than fighter sweep, and have them run a slow patrol high up around their airspace.

As for the AWACs, can you not task a pair of F-16 and a pair of F-14 to protect it? (The Tomcats high, Falcons lower).

epoch
17-01-08, 13:15
PMSL :D

So refuelling's tricky then ... ?

MadTommy
17-01-08, 13:20
PMSL :D

So refuelling's tricky then ... ?

[R-MOD]Masaq's analogy is pretty spot on... you cant see your own re-fueling boom.. well i couldn't.. the tanker was screaming "Break away. break away" just b4 the boom!

WTF does PMSL mean?.. or should i jus guess?

epoch
17-01-08, 13:22
Piss My Self Laughing.

MadTommy
17-01-08, 13:23
piss my self laughing?

good guess then lol

Should we all start in the parking area?

If you get shot down you have to start there again.. which is a pain.. but a good incentive to stay alive.

Masaq
17-01-08, 13:37
Yeah, I love takeoff from a runway. Feels so much neater than starting from a floating point in the air!

commando-101
17-01-08, 14:18
Ground starts are defo the best - if only for the screenie!!

MadTommy
17-01-08, 14:36
One thing i really need is some input from the F-15 flyboys.. as i havent ventured into the fighters yet.. its hard for me to understand what foes to put against you.

At the minute i'm having enemy jets in groups of two.

Plus some random soft targets like choppers and recon planes.

I'm just not sure how many threats you want.. i dont want you bored after 10 minutes and visa versa i dont want you all killed in 5.. lol

alos do the fighters need waypoints apart from the airport.. to find your way home.

Any input?

Masaq
17-01-08, 14:48
Well, I've gravitated somewhat towards the F-15. Harder to operate than the A-10, (curse its electronic gizmos!), but ridiculously satisfying to play at Top Gun (mmmm, anyone feel the homoerotic overtones yet?) and to hit jets with the vulcan. And yes, I know it was Tomcats they flew in TopGun, so hush before anyone says anything :p



So far, with one wingman I'm sucessfully engaging a hostile A-50 escorted by two Mig-25s. There's a degree of parity between the aircraft - the Su-27 and the F-15 are roughly equviliant, when the player flies as well as the AI lol.

I'd suggest a pair of fighters escorting the enemy A-50 (if you're including one), a pair flying the CAP at medium level and a pair flying the same route at a much higher level (idea being that the lower pair draw the F-15s in, who then get pounced by the higher bandits).

Then, have maybe two scrambled pairs from another airbases a distance out; when they arrive the F-15s can engage if they've still got loadout or bug out if they've not.

Looking at your post higher up again, I'd suggest a few fewer A-10s; 6 have enough firepower to knock out an entire armoured brigade lol.

How many LOMAC players do we have, anyways? Am pretty certain there's a US jet for everybody who flies in the scenario you outlined.



On a side note - anyone know how the hell you record tracks in Flaming Cliffs? According to the 1.1 manual, it's CTRL+R but in FC that's used to refuel and to jetison fuel.

MadTommy
17-01-08, 14:59
hmm thanks..

look at the KeyCommands.doc for the commands.. for FC.. i think...

etracted from that:
Ctrl-S Toggle Sound On or Off
Ctrl-0 Begin recording microphone sound in the track
Shift-0 End recording microphone sound in the track
Alt-0 Record On or Off the place of cursor in the track
Ctrl-9 Begin recording subtitle in the track
Shift-9 End recording subtitle in the track

Masaq
17-01-08, 15:03
Yeah, found those - but those control the replay/editing functions for a created track. No-where can I find the option to actually create the track whilst flying.

MadTommy
17-01-08, 15:09
hmm i'm no help then..

If you wanna look at the mission as it is.. here it is.

http://www.mediafire.com/?axbrmyh4dy3

It's only a 35KB file... i'm only guessing that this is all you need. Stick it in the missions folder.

If yo want to fly a F-15 change one of the F-15s to 'player' from 'client'.. and set the A-10 to 'client'..

Masaq
17-01-08, 15:14
Copy that, will give it a try when I've eaten some cake.

Will fly as an F-15 and see just how it goes.

You had a run-through or two on it as an A-10?

MadTommy
17-01-08, 15:17
yup.. ran through with a single A-10.. got killed by the jets b4 i could make it to the target... which is how it should be with no fighter cover..

The F-15 section is really WIP...just there to protect the A-10s... at the mo.

http://img2.putfile.com/thumb/1/1610192685.jpg (http://www.putfile.com/pic.php?img=7502636)

epoch
17-01-08, 15:24
I can see myself ordering a takeaway tonight, so I can get online sooner!

Masaq
17-01-08, 16:28
Well, I gave it a thorough fly-through! Not sure how many I downed - I *think* I splashed 2 Su-33s and a MiG-25. I think.

Either way, a foxbat got on my tail whilst I was getting cocky and trying to gun down his buddy; bastard shot out my left engine.

Had to evade like buggery; dove to the deck and fled, only I forgot to check my map. Next thing I know, I'm trying to flee from a -23 by charging down a valley with a Shilka and a Tungasta in it, oops. Jumped over the ridgeline and fled down the NEXT valley instead. Much safer!

Killed my #1 engine and ran for home on about 95% thrust on the other; almost dropped into a mountain at one point but made it (just). Landing was a bit tight; my controls seems a bit iffy (for some reason I often find my HUD ladder slightly off-centre. Is rudder trim the answer to this, and how do I set it correctly?). Came in practically sideways at one point, and very very slowly- almost came to a standstill in the same place that 777 did. Applied full thrust and got her on the deck okay though.

Taxiied at lightning speed to the parking bay- the bitching betty was still ranting about the engine fire, wasn't too keen on having my miracle escape cut short by exploding on the runway.

This link is to a copy of my mission track (found out how to record one- when you're at the mission map, instead of hitting FLY!, hit one of the top toolbar options and find it under "Record new track". If you download and play, you'll be able to get an idea of what the AI units are doing.

http://www.mental-block.net/lockon/masfly.zip


Just to check - don't forget that most of your aircraft, at present, appear to be running with empty pylons. Just thought I'd mention it in case it's an oversight.


Also, for everyone's general amusement:

My attempts at parking an F-15 on one of the training missions:
(It set both planes on fire. Whoops.)

http://www.mental-block.net/lockon/ScreenShot_001.jpg

MadTommy
17-01-08, 16:38
Masaq;8707']Just to check - don't forget that most of your aircraft, at present, appear to be running with empty pylons. Just thought I'd mention it in case it's an oversight.

pylons???.. what do you mean?...i'm learning on the fly. :rolleyes:

If you mean weapons.. yes i know.. people can set them up in multiplay b4 takeoff..

And yes its very much WIP... and i'm amazed it's all in a 35kb file!

Sounded like you had some fun..

Gunwitch
17-01-08, 16:46
Can you slap that file anywhere or does it have to go into the lock on folder somewhere?

Masaq
17-01-08, 16:53
Pylons are what the weapons hang off :)

kk, just though I'd check. It took me about five starts of a mission I drew up (very simple one - 2 v 2) before I realised and remembered what the hell I was missing lol. Human players can set their own but the AI units will all need their loadouts setting manually.

On the whole I felt it played pretty well. Enough traffic moving around that the sky felt busy, although thanks to AWACs reporting most contacts as coming in cold I felt pretty safe right up until I got too close to a -23.

Like I say, load up the track file I sent you and you'll be able to get an overview of how the AI handled the general arena. What you gotta remember about track files is that they're state dependant - the AI will behave *nearly* the same way every time that track is played through; however they can and may do things differently. They behaved that way in response to whatever AI friendlies were around and to myself.

With more human players on (and with more weapons), the AI would have behaved differently - swung in to attack instead of bugging out when fired upon, for example.

Masaq
17-01-08, 16:54
they can be loaded in-game from anywhere. Using the lock-on folders make sense simply because there's a good system of folders set up already.

MadTommy
17-01-08, 16:56
I hope the enemy have weapons... i thought by giving them a role.. like 'fighter sweep' they got the required armaments for the role..

I'll have another look at the mssion in an hour or two.. gotta get a few things done in the mean time.

Masaq
17-01-08, 16:58
Np. If you want I can have a look at it at my end and load up the enemy with appropriate loadouts?

They may have gotten a loadout with the role, I'm not entirely sure- haven't watched the track yet. Certainly got locked onto by one of the jets I think (although it could have been ground-based, I didn't check the TWS as I was busy diving), but I flew the mission with the labels on and I didn't see a missile fired at me, I don't think.

MadTommy
17-01-08, 17:11
shit mate.. work away at it.. please.. that would be cool. no copyright issues ;)

Masaq
17-01-08, 17:21
Okay, I'll do that now before I have my tea. I'll leave everything else alone and then upload it for you; the rest of the stuff you can tinker with as you wish, then.

MadTommy
17-01-08, 17:26
the one thing i definatly need to do b4 we use it tonight is set routes for all A-10s

only 2 of the 6 have their route set... i'm happy to do that in a bit.. but dont let me stop you either. ;)

TBH do want you want to it.... i have my version anyway. It is some way from being a finished mission in my opinion.

But i wont edit again till u post it back.. no point us both messin with it.

Masaq
17-01-08, 18:02
Okay, the version I'm uploading now has the following changes made:

E3A added rather than the E2 (which is carrier-borne; no carrier present)
Pylon loadout added to all AI fighters.
Dog Ears radar gets a Shilka escort, and both are hidden
Waypoints - inc landing points - added for all F15s.
Appropriate heights and speeds set for all AI fighters - high for the interceptors, low for the attacking Su-25s.
All AI units given not-at-all amusing pilot names, to make it easier to track a single fighter's actions in a track replay.
Su-25s equipped for runway denial operations - if the F-15s don't get the 25s, we'll all have to land elsewhere.
All AI fighter flight groups reduced to one, but with the fighters in pairs.

The last two changes will probably make it considerably harder for us to down all the fighters unless we have around 4 F-15s up, I think. (and I think only two of us fly the '15?). Some AI assistance may be required, but we'll see.

Only thing missing *I think* is the A-10 waypoints.

Link:

http://www.mental-block.net/lockon/updatedTTmission.mis

commando-101
17-01-08, 18:06
Woot,now we have:

R[dev]*LOMAC*TOMMY

R[dev]*LOMAC*MASAQ

:D

epoch
17-01-08, 18:08
Pizza ordered. Online in a wee while. I'm looking forward to this.... :D

MadTommy
17-01-08, 18:10
Masaq;8727']Okay, the version I'm uploading now has the following changes made:

E3A added rather than the E2 (which is carrier-borne; no carrier present)
Pylon loadout added to all AI fighters.
Dog Ears radar gets a Shilka escort, and both are hidden
Waypoints - inc landing points - added for all F15s.
Appropriate heights and speeds set for all AI fighters - high for the interceptors, low for the attacking Su-25s.
All AI units given not-at-all amusing pilot names, to make it easier to track a single fighter's actions in a track replay.
Su-25s equipped for runway denial operations - if the F-15s don't get the 25s, we'll all have to land elsewhere.
All AI fighter flight groups reduced to one, but with the fighters in pairs.

The last two changes will probably make it considerably harder for us to down all the fighters unless we have around 4 F-15s up, I think. (and I think only two of us fly the '15?). Some AI assistance may be required, but we'll see.

Only thing missing *I think* is the A-10 waypoints.

Link:

http://www.mental-block.net/lockon/updatedTTmission.mis

sweet nice one mate!!.. i'll finish the A-10 waypoints now...

commando-101
17-01-08, 18:18
i'm an f15 hot dogger!

MadTommy
17-01-08, 18:30
Here it is lads.. http://www.mediafire.com/?0vchgbdu2ga

commando-101
18-01-08, 00:11
Top mission !

Best night on lock on yet methinks! ;)

MadTommy
18-01-08, 00:12
indeed lots of fun...

http://img505.imageshack.us/img505/2408/ttsquadronsx7.jpg

with a little PS magic

Masaq
18-01-08, 02:03
Well, just tried making the carrier-attack mission Epoch et al requested...

Whoa. Firstly, if you unload a "realistic" number of aircraft from the carrier - (just one squadron, (3 flights of 4) of Su-33s) - you get a tremendous amount of hostile firepower in an excellent jet moving all together. They just blast through anything in the area.

Secondly, in order to also maintain realisim I popped the carrier into a task force. Oops. Big mistake; the fleet had SA-10s and dropped me out of the sky within moments of getting into lock range.

I'm going to need to rethink the mission layout and such, it's going to be really tricky to get this both looking realistic *and* playing well.

Took about 2 hours, dead on, to knock it up.

Oh, and the inability to copy flightgroups and waypoints is evil. REALLY evil.

Gunwitch
18-01-08, 07:37
Last night was a blast, however i think i might try the F15's as i seem to have more luck shooting planes out the sky - or running into them on the runway *whistles*

Nice one

epoch
18-01-08, 08:04
Yeah - great fun last night - best yet.

Great work, and thanks for creating the mission.

MadTommy
18-01-08, 08:08
Last night was a blast, however i think i might try the F15's as i seem to have more luck shooting planes out the sky - or running into them on the runway *whistles*

Nice one

doesn't that mean you'll run into the back of us at a faster rate of speed :p

Gunwitch
18-01-08, 09:13
Thereby making even more spectacular screenshots :D

MadTommy
18-01-08, 09:24
hehe..

So where are these screen shots everyone was taking last night??? post em lads!

Gunwitch
18-01-08, 09:45
Banged two up just now

commando-101
18-01-08, 10:28
ditto re screenies - 4 posted

MadTommy
18-01-08, 11:34
hey lads... I've posted this as a PM to Masaq... but just in case anyone else is messing about with the mission editor i'll post it here as well..

i've got a problem with that mission & i really need some help trying to figure out what i've done.

I made some changes that has fucked the mission.. and i cant see what is wrong.

This mission works.. as in you can fly it..

http://www.mediafire.com/?4i9cpydzlnw

This mission is the same as above but with some extra changes.. but now its fooked.
You cant see the US side or fly as US.
It has me totally miffed.

http://www.mediafire.com/?9m111ktcqeg

It might be some bug in the editor.. (only cos i cant find the problem!)

Any help would be much apprciated. (but not expected)

MadTommy
18-01-08, 11:56
i've posted this on http://forums.eagle.ru// as well.. hope to get some help over there.

Gunwitch
18-01-08, 12:12
Sorry chap not any good with editing missions or the like.

MadTommy
19-01-08, 14:15
Ok here is my 1st draft at a final product...Enjoy!!

http://www.mediafire.com/?69jiz7yxj3k

View the mission Briefing.. for Mission Goals.

I've tweaked lots of things..

Plenty for both A-10s and F-15s

Cleaned up the waypoints.. but dont trust the autopilot through the high mountains.

I've tried to make it even sexier.. tweaked the weather. You'll have to land with some instruments, not just visual.

Main enemy threats now take off from their airbase.

Multiple waves of enemy air attack and ground attack jets.

Refuelling should be possible..i hope it's set up right now.

All emeny are hidden except Mission Targets.. (TV tower & convoy)

IMPORTANT: The map is set for multiplay.. i.e all planes are set to 'client'

To play in single player.. change any one F-15 or A-10 to 'player'

Please give me feedback... it will be a bitch of a map on Single Player... but a lot of fun with a few of us working together.

If you play A-10 single player.. try and avoid all radar..fly as low as possible..as without air cover it is extreme.. but fun!

(if anyone wants to look at the workings.. you'll need to un-hide all enemy.. go to map options > filters > list hidden objects.. and un-hide each one, or something like this!)

Masaq
19-01-08, 15:06
Want me to take a look at that refueler and double check?

Oh, and I forgot to ask- any chance we could have a friendly AAA truck or two near on our airbase, keep the incoming hostiles away just a little? Maybe a short-range SAM, if the US have one?

MadTommy
19-01-08, 15:21
Yeah please do check the fueling.. :)

Yeah i thought about a AAA at airbase.. but i want the F-15s busy.. so lets see how it plays like it is. As one of the main missions is to keep the airfield operational.

We have 2 waves of ground attack craft attacking runway and 2 enemy convoys heading to the airport.... and its up to us to keep them off. I'd rather that than AI AAA/SAM.
But the fighters are much further away and have to take off.

But lets see. :)

Masaq
19-01-08, 16:22
Okay, had a quick play-through as an F15. Couple of things: not sure the F15s have a waypoint set as an IP for landing? It makes using the Autopilot and ILS somewhat tricky. Could do with a nav mark about 15nm to the SE of the airbase to navigate to, to set up on a good baring (ie, directly in line with) the runway. That fog looks amazing but landing is almost impossible as the autopilot freaks out unless you're pretty much on the glide path anyway, and although I made it in by coming in slowly until I got visual, it was hairy to say the least - 50ms off (coming at the taxiiway) and had to turn lol.

The two Ka-50s crash at about 21:39 and 21:40 respectively. Couldn't find anything in the log to suggest they'd been hit by friendly F/A-18s, so I suspect their course is slightly dodgy. Might be worth checking their flightplan.

The AWACs is hit within twenty minutes - I think a Su-33 pair go straight after it. Might wanna pull it behind our lines a little. It's good that they go after it, but it's very very quick.

Finally, the Su-25s were coming in very high, I suspect they could do with a couple hundred meters knocked off their flightplan for the final legs before they attack. Also, unless they'd dropped them on the way, they had no weapons when they arrived at our airbase. Finally finally, have they got individual targets assigned to them at Suhki? They weren't even strafing stuff.


It looks stunning, that fog is amazing. Not sure it'll be okay for the A-10 guys; they're going to have a hard time flying in that! For us fast-jet guys though it looks great; you can climb above the layer and get stunning views of the mountains just poking through. The enemy fighters come in nicely; not too closely grouped but not so far off that you don't have an idea of where to find them. The Su-25's attack route is also good, brings them straight in over that DE radar, where the F-15s should be avoiding due to the AAA threat.

It forced me to fly slightly differently - had to fly the F-15 slightly more like it should be; up at 40,000ft and looking down at contacts below, zoom in and attack then pull out. Really fun stuff, especially screaming out of the airbase at full burn and climbing rapidly, enemy jets only 30nm away.

It's fun, very fun! All it needs now is maybe one of the later FGs of MiGs removing and say, two Su-33s added for when we've learnt how to fly the ruskie's jets properly lol :D Enjoyed it a lot :)


EDIT: I've seen it in several LOMAC forums now, and poo-poohed it, but having played that for about two hours I'm convinced. AIM-120s are bugged to fuckery, they're completely ineffective beyond about 12nm on anything except a target that's flying straight and level, and even then they can struggle.

MadTommy
19-01-08, 16:33
Cool thanks for the feedback.

Flying the A-10s through/around that fog is great fun!

The waypoints should take you in to the runway... but i'll look again... i just checked.. waypoint 4 for the jets should be in line with the runway...??

All Ruskie ground attack planes should be loaded up with bombs etc.. and they should have the runway as their primary target. But i have a look that that part again.

I'll look at the AWACS... F-15s might just have to try and protect it or i might set it an AI escort.. but i'm reluctent to do that.

I really want it to be challenging and play like a training mission. i.e. if you can complete all missions you should be a decent flyer.

Glad you had fun :D

edit: did u manage to do a mid-air refuel?

MadTommy
19-01-08, 17:09
i just watched the 1st wave of su-25s drop their payload on our airfield :D

http://img169.imageshack.us/img169/1853/su25dropme3.jpg

Unfortunatley they all seemed to fall between the taxi way and runway.. maybe they will get lucky next time!

MadTommy
19-01-08, 17:16
Masaq;8831']Okay, had a quick play-through as an F15. Couple of things: not sure the F15s have a waypoint set as an IP for landing? It makes using the Autopilot and ILS somewhat tricky. Could do with a nav mark about 15nm to the SE of the airbase to navigate to, to set up on a good baring (ie, directly in line with) the runway..

yeah i see what you mean... all routes need an extra waypoint to line up landing..i set one there but of course two are needed..I thought the landing waypoint would be a marked way point.. but it is not. :(

Ok here is the mission with an extra waypoint to make landing easier! ya pussy ;)

http://www.mediafire.com/?adbxubytx1z

Masaq
19-01-08, 18:29
Nice one, cheers chap! Pussy? Ey? You think it was pussyish, descending through that damnable fog with a Flanker out there on my six somewhere, wondering if I was going to do a repeat of my "ooh, runway lights! purdy! oh no... HOUSE! shit, that was close..." fiasco? :p


i just watched the 1st wave of su-25s drop their payload on our airfield :D
Unfortunatley they all seemed to fall between the taxi way and runway.. maybe they will get lucky next time!

Hrmm... try upping their AI a little, see if that improve their aim? They *were* thick as pigshit when I went after them; I snuck up behind all 4 without them freaking out at a F15's radar on search. If it wasn't for the stupid bloody AIM-120s I'd've had four lovely kills too; had them all designated individually and fired four off the rails, only to watch the missiles all home in on one guy who promptly dumped chaff and spoofed them; pulled onto my 9 and threw a R73 at me, which I was unable to avoid :(:(

MadTommy
19-01-08, 18:47
hehe.. yeah some AI might need upping a bit.

But i wont make any mor edits for a bit.. let people try it.. and then do a load of edits to tweak it up all at once. Otherwise there be too many versions knocking about.

Flying the Hog on that mission is a blast.. you have to just stay low and be really quick at taking out ground targets.

I'm loading your map now.. forgot to select client 1st time

commando-101
19-01-08, 21:45
We have been playing this tonight!

Much improved imo - loving the weather & waves of aircraft!

Gunwitch
19-01-08, 21:50
what i managed to play of it before pipex threw a fit, was bloody lovely.

SargeBanner
19-01-08, 21:58
My lord it all sounds so excting :D

I just wanna see it in action !

*so, whos up for filming it then :p*

Sarge

MadTommy
20-01-08, 10:14
We have been playing this tonight!

Much improved imo - loving the weather & waves of aircraft!

Cool glad you both liked it. I've had a blast with the couple of test runs i gave it.

Let me know of any problems you find. Or changes you think wil help it.

An SU-25 actually hit the runway! If you see what looks like an oil slick..is not it's actually a great big hole! I taxied straight into it!

http://img267.imageshack.us/img267/1818/runwaywreckeddn4.jpg

commando-101
20-01-08, 12:24
The landing through the fog is cool - makes you trust your instruments - a nice 'sim' aspect to the game!

The waves of aircraft are cool - you have to make the judgement call whether to stay on station or rtb for fuel - didn't try the air2air yet!

Masaq & I were chasing a couple of Mig 25's that were basically in outer space!

They made a speed dive in our direction & we tried to engage but they bugged out high again - we both stalled keeping our radar/nose up desperately trying to lock on - we failed! Enjoyed it though.

One suggestion - can you remove enemy aircraft from the 'F2' view? I will ashamedly admit to using this to find the enemy a couple of times.....If it weren't possible - temptation removed!!

Masaq
20-01-08, 12:39
It's a server-side option - you can remove external views when you select things like whether or not players can recover after a crash, and the flight difficulty settings.

commando-101
20-01-08, 12:47
roger that masaq - do you know whether only enemy views can be disabled?

Kinda of fun watching your team mates crash & burn!

I will attempt to answer my own question by poking around the server settings!

MadTommy
20-01-08, 12:54
Masaq & I were chasing a couple of Mig 25's that were basically in outer space!

They made a speed dive in our direction & we tried to engage but they bugged out high again - we both stalled keeping our radar/nose up desperately trying to lock on - we failed! Enjoyed it though.

Yeah i'll look a those high flyers! Are they the recon planes? As the Ruskis have recon planes up.. and i put them at near their max altitude.... they are only lightly armed..and are on recon duty and therefore would try and stay out of any dogfights. But if they are impossible to take down they propably should be lowered a bit.

Were there enough bandits? and waves of them?

And how did the ground pounders do? epoch?

EDIT: the mig-25RBT is set to patrol at alt. 24000

what do you think is the max alt you can take down in a F-15?

commando-101
20-01-08, 13:05
Without playing a fully completed mission where the mud munchers attack their targets it's difficult to judge re the number of bandits.

I think so far yes, the amount is spot on coz there are gaps that allow you to rtb to rearm/refuel.

Are the recon aircraft 25's? If so then that must have been them!

I quite enjoyed the chase as it's quite realistic not being able to shoot down everything u c!

appreciate the work that's gone into it :D

MadTommy
20-01-08, 13:25
Are the recon aircraft 25's? If so then that must have been them!

I quite enjoyed the chase as it's quite realistic not being able to shoot down everything u c!

appreciate the work that's gone into it :D

Yeah recon is 25's

And it's been a bit of fun making and brief testing :) ,so the pleasure is all mine :D

I look forward to getting the full T&T squadron on the map!

MadTommy
21-01-08, 11:22
Ok i've uploaded a tweaked version and a few versions of it...

I've added AI plane support for both air and ground attack.

But to make it work the F-15s and A-10s have to take off from different airports.

So for SP missions you have friends in the air.

Auto pilot should fly you safe, you shouldn't hit any mountains.

http://www.mental-block.net/lockon/MixedMissionMultiplaySP_F-15.mis Single Player version for F-15

http://www.mental-block.net/lockon/MixedMissionMultiplaySP_A-10.mis Single Player version for A-10

http://www.mental-block.net/lockon/MixedMissionMultiplay_AI.mis All AI version, take this version if you want to mess around with numbers of planes etc.

client version: http://www.mental-block.net/lockon/MixedMissionMultiplay_AllClient.mis And here is a pure Multiplayer Version.. there are a couple of AI wingmen.

I'm gonna make some single player Russian versions... so we/I can practice in some Russian planes.

commando-101
21-01-08, 11:49
Been having a blast on this map tommy!

If only the aim 120's worked as they should...! (wish they would patch that)

Still need to fly it with a full squadron of T&T.

That bloody air2air refueling is a right git - not been successful yet - though thats down to my flying!

MadTommy
21-01-08, 16:21
^^ :)

I'm getting interested in trying the F-15 soon.. after watching the AI have a mass missile slinging contest it looks a blast! pun intended

I've updated the files above.. the US F-15s on AI were doing too well. And i added a few more bogies.

All friendly AI when low on fuel will return to base.. but they are too dump to refuel, just the way they are. So you only get AI support for the duration of their fuel. Not that long.

epoch
21-01-08, 23:10
Tommy

Did you miss out a link for the multiplayer version?

I think we downloaded your last link, but there was only 2 planes ... ?

MadTommy
22-01-08, 00:26
Tommy

Did you miss out a link for the multiplayer version?

I think we downloaded your last link, but there was only 2 planes ... ?

No the link for the multiplayer one is there..its the client one.

I did change the format... there are only 2 groups, but there are 5 client F15s
in one group and 4 client A-10s in another.

Did you only get one F-15 and one A-10 when you tried it? i havent tried it in multiplayer, but you should have had up to 9 client flyable planes? Maybe it didn't work.

commando-101
22-01-08, 09:10
Yes m8-only two planes - thats why we thought the link was missing?

MadTommy
22-01-08, 10:14
bollocks.. i thought i'd found a way to make the waypoints and all that much easier by having groups of planes set as client... it lets you do it & save but obvioulsy doesn't work.
I'll uplaod an corrected version at some point. I was trying to save having to have seperate waypoints for every client plane, which is a bit of a pain..as there is quite a bit of detail stored in them. And with groups you can add planes freely and they get all the waypoints & info already set up. Shame it didn't work.. it would of made future complicated maps really easy to do quickly.

But i didn't overwrite files i'll just tweak the old one again..Its easy enough.

Also I made a little bombing training map.. for the A-10.. as i'm terrible with bombs, i'll upload it as well.

epoch
22-01-08, 10:20
Hurry up then !!! :p

I'm itching to start up the game !!!

Gunwitch
22-01-08, 10:32
Indeed shift yer arse :D

MadTommy
22-01-08, 11:37
sorry lads, i wont be on this till this evening.. you'll have to play the previos version for now.

epoch
22-01-08, 11:39
Tommyyyyyyyyyyyyyy !!!!!
I'm not online tonight :(

Gunwitch
22-01-08, 11:39
NOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooo




ARSE :D

MadTommy
22-01-08, 11:59
hehe ok... wiped up version..same link.. its up now

MadTommy
18-04-08, 17:00
I've tweaked this old map up loads... and given it a new name.: Mountains
Added a load of targets for the ground pounders, added Su-27s & MiG29s, removed 2 F15s

Its a mix of A2G & A2A

6 x A-10s, 4 x Su-27, 2 x MiG29, 2 x F-15

Maybe try it tonight.. (not 100% sure when/if i'll be on)

It's still pretty big.. i hope it doesn't lag.

http://www.mental-block.net/lockon/_Mountains.mis

Gunwitch
18-04-08, 17:10
Sounds like a plan

Masaq
18-04-08, 17:30
I'll be here!