Katash
20-12-07, 19:35
Have Compared My Controls.Con Files And This Is What I've Found:-
Original Profile
ControlMap.create LandPlayerInputControlMap
ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard IDKey_ArrowRight IDKey_ArrowLeft 0
ControlMap.addKeysToAxisMapping c_PIThrottle IDFKeyboard IDKey_ArrowUp IDKey_ArrowDown 0
ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_0 0 0
F***ed Up FH2 Profile
ControlMap.create LandPlayerInputControlMap
ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard IDKey_ArrowRight IDKey_ArrowLeft 0
ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard IDKey_Numpad6 IDKey_Numpad4 1
ControlMap.addAxisToAxisMapping c_PIPitch IDFMouse IDAxis_1 0 0
ControlMap.addKeysToAxisMapping c_PIPitch IDFKeyboard IDKey_ArrowUp IDKey_ArrowDown 1
ControlMap.addAxisToAxisMapping c_PIRoll IDFMouse IDAxis_0 0 0
ControlMap.addKeysToAxisMapping c_PIRoll IDFKeyboard IDKey_ArrowRight IDKey_ArrowLeft 1
ControlMap.addKeysToAxisMapping c_PIThrottle IDFKeyboard IDKey_ArrowUp IDKey_ArrowDown 0
ControlMap.addKeysToAxisMapping c_PIThrottle IDFKeyboard IDKey_Numpad8 IDKey_Numpad5 1
ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_0 0 0
As you can see I've also mapped numpad keys to movement for FH2 profile (the only way I can drive tanks without the turret moving too)
Thats the only difference I can find between the 2 profiles, if I play PR with my FH profile I get the slanty head thing in humvees so I know its definatly the Controls.con file
I'd try taking out the items I've bolded if you have them.
Original Profile
ControlMap.create LandPlayerInputControlMap
ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard IDKey_ArrowRight IDKey_ArrowLeft 0
ControlMap.addKeysToAxisMapping c_PIThrottle IDFKeyboard IDKey_ArrowUp IDKey_ArrowDown 0
ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_0 0 0
F***ed Up FH2 Profile
ControlMap.create LandPlayerInputControlMap
ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard IDKey_ArrowRight IDKey_ArrowLeft 0
ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard IDKey_Numpad6 IDKey_Numpad4 1
ControlMap.addAxisToAxisMapping c_PIPitch IDFMouse IDAxis_1 0 0
ControlMap.addKeysToAxisMapping c_PIPitch IDFKeyboard IDKey_ArrowUp IDKey_ArrowDown 1
ControlMap.addAxisToAxisMapping c_PIRoll IDFMouse IDAxis_0 0 0
ControlMap.addKeysToAxisMapping c_PIRoll IDFKeyboard IDKey_ArrowRight IDKey_ArrowLeft 1
ControlMap.addKeysToAxisMapping c_PIThrottle IDFKeyboard IDKey_ArrowUp IDKey_ArrowDown 0
ControlMap.addKeysToAxisMapping c_PIThrottle IDFKeyboard IDKey_Numpad8 IDKey_Numpad5 1
ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_0 0 0
As you can see I've also mapped numpad keys to movement for FH2 profile (the only way I can drive tanks without the turret moving too)
Thats the only difference I can find between the 2 profiles, if I play PR with my FH profile I get the slanty head thing in humvees so I know its definatly the Controls.con file
I'd try taking out the items I've bolded if you have them.