View Full Version : 64 slot success :D
Sadist_Cain
23-11-07, 10:28
excellent battle on Ejod desert, shame that our advance came grinding to a stop and then the defence buckled. We had, I believe alllll 64 slots filled, not bad for the first night ;) punkbuster wiped out about 10 or so players but we still managed to have a good round of 40+ (how that number is starting to seem average) where we managed to redeem ourselves.
The only issue I encountered were some sluggish frames dropping as low as 19 but hovering around 30s-40s down from 60s-70s whereas before I could look at the floor and get 99 its only 50 or so now. So I dont know whether or not thats what Epoch was saying might require a box switch.... but gawd that was a good game
You lot have gotta start stayin up late with me varmint and viglen :D I don't care i you have Jobs lives or exciting wives :P (I just wanted to rhyme)
Goin through battle rec now for some good piccis
I actually enjoyed Kashan last night, before PB kicking started. Some good tactics and the quickest i've ever seen that map finish!.
Hat off to the tank squad, good coverage except for moron who decided to let rip at the northern bunker after we'd taken it and cleared it grrrrr.
Excellant flying by our pilots aswell.
Oh and a special mention to commando, the best squad leader i know.
Oh and a special mention to commando, the best squad leader i know.
He is a great squad leader isn't he. Cool, calm, collected. Go Commando !!!
I enjoyed Kashan too. Was in the air the whole time erm *cough* "denying the USMC the ability to gain air superiority".
Glad to know we got the server near capacity. I'll try to stay up late tonight!
I'll check and see what the processor utilisation was and I'll speak to Multiplay if it looks like we're needing a box change. However, PB does have an impact on performance, so I think we should wait for a PB update. I'll mention this to Multiplay too.
See you for a GG tonight.
Nice one Epoch. This PB issue is a pain in the arse, every map change for me :eek:
I'll be on tonight from 7:30
SargeBanner
23-11-07, 13:51
Great Kashan game !!
Loved the final atack on US Main. I think the whole armour section of the MEC was there !
Plus having to tell everyone that epoch is t3h a1r ha><orzzzzz :o
LOL
Sarge
P.S Im now in GCSE ICT :p
Sadist_Cain
23-11-07, 14:16
They let us do a GNVQ instead of a GCSE :D (no idea what that means) and I must add a hoorah for commando also, as he can remain far more calm than I when leading hehe.
I quite liking how the server seems to slowly be becoming the place where clans and pub gamers can all work together and mix to learn new tactics and incooperate more teamwork, wow would you look at that, the server name :D
I think it greatly adds to the fun having a high calibre of players on bringing in some seriously close, tough games, and yet still you can hear someone... "what the hell is a shovel for?!?" *chuckles*
I'll add some server notes when I get home regarding the PB kicks - to ask ppl to rejoin.
I think I did some messages re. attacking main base, but I doubt that will stop the whingers.
Alex mentioned yesterday (in VOIP) about some new code for AA missile. Apparently they're pretty ruthless, giving planes less chance to survive. I look forward to seeing that in a future PR release. Good to see Alex on too - damned good teamplayer.
Sadist_Cain
23-11-07, 14:35
Excellent finally some anti air thatll be of some use, I've always found it easy to drop merlins with RPG's from range instead of an SA-7, I think its partly to do with the fact that planes etc. fly out of the field of view much faster than they of course do in real life, so you can never get a decent tone before launching.
Sooo excited about 0.7 any other rumours turning in the mill?
Sadist_Cain
23-11-07, 15:17
http://www.realitymod.com/forum/small-changes-aircraft-private-t31046.html
not just changes to the AA but also turn rates for aircraft and even adjustments to the damage models of aircraft and tanks.
It seems now when you're hit with AA youll have 5 to 10 seconds to bail out as the plane catchs fire, as damage gets to 40% the jet catches fire (same rule applies) Hopefully this will result in some good, "No man left behind!" circumstances, with jets being shot down over kashan and pilots bailing out needing an extraction explointing an unused element of gameplay :D
and I like how they say heavy AT can take a tank out with 1 hit from behind, but everywhere else will need two, possibly more if you're really unlucky. this should add a whole new tactical element of taking out a tank instead of just going for it.
forgive me for dominating the forums, gallery.... AND shoutbox lately. Still jobless and totally stoked on the games weve been having :D:goat:
I enjoyed those games last night.:) I will probably be joining for some nice games tonight aswell.
I have to say, it was great to be able to fly again, as I rarely get the chance! The Kashan round I had earlier was terrible, funny how depending on the players it can be the best map or the worst.:)
About the AA missile mod thing, it is better, but I think the turning rates should be changed though, in their mod it feels a bit like you are flying a 747. Also, it caught me out, the stall speeds are higher!
Sadist_Cain
23-11-07, 15:45
Agreed, good squadleaders are needed on both teams to organise transport etc, makes it better to fight knowing your enemy is thinking about what hes doing, not just blundering about aimlessly
I think next time I shall make a transport exclusive squad.:)
Sadist_Cain
23-11-07, 16:01
http://www.realitymod.com/forum/reply-ieds-ieds-t31220.html
I love the Idea of a limited engineer kit, as rare as the sniper rifle, and perhaps can only be picked up from jihad trucks/cars.
equipped with bombs that can explode as much as the jihad truck that would take a certain amount of time to place, perhaps neccessetatecessting (spellcheck anyone?) the need to place them near cars or something, would be very epic, then you can have your visible minefields blocking exits, but the psychological effect of BANG heard from the city as far as the VCP... maybe even the airbase, seeing that huge cloud of smoke... that gimme second thoughts to go APC mad in basrah
Sadist_Cain
23-11-07, 16:25
http://www.realitymod.com/forum/accessible-balconies-t31251.html
Ok last one I promise "Why not?;)" dam the teasing DEVs! :P
commando-101
23-11-07, 16:41
Aww-u guys are making me guilty (& jealous) for leaving after Kashan!!
It's nice to hear praise from people you like & respect - not worth a crap otherwise! Thing is you can only be a good squad leader if you have good squaddies - with you guys thats easy! Mutual back slapping can begin with extra
:goat:
The 64 slotter seems to fit T&T if you know what I mean - more squads- more teamwork.
Seven gates as a commander was frustrating as you can't build zilch if you don't have both citadel & courtyard flags! Coupled with the brits destroying my assets when I could build em made it a 'challenging' round (I spose you could insert losing round...)
Kashan was a brutal take down - well co-ordinated assaults & Helo transport when required - thanks alex. Gunny was always at my shoulder taking care of my six - at least I hope thats wat he was doing there!;)
Another good example of teamwork was me asking cain to leave my squad.....as he was taking up the radio with tank talk - some would take it the wrong way but Cain knew exactly where I was coming from & formed an armour squad.
Gutted didn't play more but RL intrudes sometimes....
Good move re server messages epoch - newcomers sometimes get a shock coming from a server like TG where it's nearly illegal to shoot anything! (tongue in cheek in case any TG members read this:p)
Gunny was always at my shoulder taking care of my six - at least I hope thats wat he was doing there!;)
:o
Regarding our 'tactical suppression of the enemy mainbase'. Do you think that's fair or not?
The most common argument is that it's realistic - in combat the enemy naturally would attack the enemy's staging post, to deny them the ability to mount an attack.
It could be argued though, that in RL, airbases would not likely be in the main battle theatre. Consider a tank battle in Iraq - the jets would come from Saudi, Turkey, or even Germany. Therefore it's unlikely they'd be subjected to attack. Obviously, the enemy could potentially launch a mission to take out an airbase, but that's normally a prelude to action, and not an intrinsic part of it.
I'm all for attacking, but I'd like to know what others think.
You're right Epoch, in a real battle they'd bomb their own troops :o (not that i'm bitter or twisted about blue on blue incidents).
As for being realistic, yes PR is about realism, but it is still a game and the maps are easily traversed either by helo, vehicle or plane. Attacking a main base is perfectly acceptable in my eyes, to deny your enemy the means to fight back, destroy assets, and keep them pinned down is what you should be doing, unless it's an uncapable base in which instance it should be a no go zone regardless of what's there.
I've noticed on alot of PR maps there are no uncapable bases, which is good, because you know as good as i, that they would of done and have done the same were the roles reversed.
So i fully agree with the base attack providing it's not a "wait to see them spawn then shoot them" as that is just plain spawn raping. Its a fuzzy area on alot of maps, but i say go for it.
Cheers Com, tis a pleasure to be at your rear :goat:
commando-101
23-11-07, 17:43
I for one am in two minds m8
Trouble is it could all end up in a mainbase campfest.
Consider Jabal if Mec stationed apc's off the carrier & blew every helo that spawned. Or if all the transport is blown at Kashan - makes the gameplay tedious IMO.
I realise that assets could be defended but how much fun would it be sitting at an AA for the whole round of Kashan?
It would also alienate players who I know for a fact avoid severs that allow attacks on mains.
On the other hand it is project reality & good teamwork can overcome mainbase attacks.
On balance I think my vote would go to not attacking uncaps/uncontested mains - if only for the fact it is easier on newcomers (us lot can handle it!!)
Regarding aircraft - they should be allowed to press home the attack if the bandit runs for base though
Sadist_Cain
23-11-07, 17:47
In absolute honesty, I am definately all for realism. However with the massive spawn times of some jets and such, I sometimes think destroying enemy aircraft can be a real bummer (not in a good way) for the other team who to be honest about it, wanna play with jets and whirley things, I also think that not being able to get in the enemy base on foot is a clue...
BUUUUUT I think we can comprimise, enemies are allowed to strip bomb the runway, and any aircraft present on said runway, and are also allowed to destroy FIXED enemy AA (but as soon as the mobile AA becomes mobile.... ;))
But aircraft must leave helo's and things in hangers alone
I think this may help keep an element of OH SH** for those being bombed, without the after taste of FOR F**** SAKE 20 MINUTES!!! It can help maintain the element of fun for the pilot who wants to do a tactical airstrike on an enemy base (make in precise and tactical take out the runway :P) ANNNND perhaps there is even some added realism in that before an airstrike, recon photos are taken, and youd probably choose your target to be the great big visable bomber on the runway and the enemy runway
Just get otu quick before those fighters scramble... that sounds fun too :P
I without the after taste of FOR F**** SAKE 20 MINUTES!!!
Reminds me of one game which I joined, joined a squad and spawned on SL, who was on the runway. About a minute later, or less the frogfoot spawned. so I asked my SL if he was going to take it more than once, to no reply. Got the pilot kit and off I went to have some fun.
Only a couple of minutes after I took off he came back from being AFK and for the rest of the game was bitching about "HE STOLE MY PLANE".:D
I just laughed, as I saw everyone saying: "well donīt wait all game for it then" etc....
Moral of the story, donīt go AFK while waiting for something you want.:p
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