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MadTommy
16-03-10, 12:05
THE FIGHTER COLLECTION AND EAGLE DYNAMICS TO RELEASE LOCK ON: FLAMING CLIFFS 2.0 UPGRADE

DUXFORD, UK, November 17, 2009 – The Fighter Collection and Eagle Dynamics will release Lock On: Flaming Cliffs 2.0 in early 2010. This will be an upgrade to the unofficial Lock On: Flaming Cliffs add-on. Lock On: Flaming Cliffs 2.0 will feature all the flyable aircraft of Lock On: Flaming Cliffs and include several fan-requested upgrades to aircraft, sensor, and weapon systems. Lock On: Flaming Cliffs combines a large stable of modern U.S. and Russian aircraft to fly over Russia and Georgia with game play for both casual and hardcore flight simulation enthusiasts.

Lock On: Flaming Cliffs 2.0 will feature the same world environment and game functionality as the Digital Combat Simulation (DCS) series and will be online compatible with the Ka-50 attack helicopter simulation DCS: Black Shark www.digitalcombatsimulator.com. Lock On: Flaming Cliffs 2.0 will allow Lock On pilots and Black Shark pilots to now fly online together in both cooperative and head-to-head online play.

The Lock On: Flaming Cliffs 2.0 upgrade for owners of Lock On: Flaming Cliffs 1.12 will be available for sale as a download from the Eagle Dynamics Lock On web site. http://lockon.co.uk/. The upgrade will first be released in English and Russian with French, German, and Spanish versions to follow.

By using the DCS environment, Lock On: Flaming Cliffs 2.0 users will have improved terrain, mission editor, AI flight models, 3D objects, artificial intelligence (AI), and multiplayer. The aircraft of Lock On: Flaming Cliffs 2.0 will include:

• Su-25 (new 3D model)
• Su-25T
• A-10A
• Su-27
• Su-33
• MiG-29A
• MiG-29C
• F-15C

Several new missions and campaigns will be included in Lock On: Flaming Cliffs 2.0.

Q&A

Q: What new features does the Flaming Cliffs 2.0 upgrade add?
A: The following features are added:
- Runs under DirectX 9C
- Improved Mission Editor with trigger system
- New terrain area to include much of Georgia. This will be same map as used in DCS: Blacks Shark. As such the Crimea has been replaced with the addition of Georgia.
- More detailed terrain to include more ground objects, larger forests, and higher resolution elevation data
- Improved clouds
- High resolution airfield textures
- Improved multiplayer system with embedded game browser
- More robust online cheating prevention
- New and improved menu system
- Numerous new, highly detailed ground units including infantry
- More accurate flight data that controls flight performance of player-controlled aircraft. This is true for both Russian and U.S. aircraft.
- Improved flight models for all artificial intelligence (AI) controlled aircraft
- New, more realistic G-tolerance modeling
- Limited 6 DOF cockpits that move up, down and sideways according to maneuvering
- Heads Up Dispay (HUD) now modeled as collimated and focused to infinity for all player-controlled aircraft.
- New and highly-detailed Su-25 model
- Advanced ballistics are implemented for all flyable aircraft, including ricochets of AP rounds
- F-15C locked target IFF indication
- More realistic ranges, seeker guidance and fuzes for air-to-air missiles
- More realistic electronic countermeasure operation and performance
- New and improved sound engine
- New radio message voice-overs

Q: Will my Flaming Cliffs 1.12 missions work with Flaming Cliffs 2.0?
A: Due to a change in the world location and mission editor, they will not. However, when installing the upgrade you have the option to create both Flaming Cliffs 1.12 and Flaming Cliffs 2.0 parallel installs. Flaming Cliffs 1.12 and the upgraded Flaming Cliffs 2.0 will not be online compatible.

Q: Will Flaming Cliffs 2.0 and DCS: Black Shark be online compatible?
A: Yes! You will now be able to fly head-to-head and cooperatively with players flying the Ka-50.

Q: Is a player flyable Ka-50 included in Flaming Cliffs 2.0?
A: No. To fly the Ka-50 you must own DCS: Black Shark. However, AI-controlled Ka-50 helicopters are included in Flaming Cliffs 2.0.

Q: What mission content will be included in Flaming Cliffs 2.0?
A: Each aircraft will have several new single missions and new Su-25 and A-10A campaigns will be included.

Q: Will new documents be provided?
A: Yes. A new Flaming Cliffs manual will be provided as well as a new Install Guide.

Q: Will 3rd party modifications created for Flaming Cliffs 1.12 work in Flaming Cliffs 2.0?
A: Yes, in most cases. However, some minor modifications made need to be made for 3rd party-created aircraft.

Q: What operating systems will be supported?
A: Windows XP, Windows Vista and Windows 7.

Q: What copy protection will be used?
A: StarForce online activation (only) will be used. Based on the success of DCS: Black Shark protection, we feel this provides the best compromise of user-friendliness and protection of property. Unlike the reported hardware problems reported with an earlier version of StarForce applied to the original Flaming Cliffs, no such issues have been reported with the current online activation method that does not install any drivers to the user’s computer.

Q: When will Flaming Cliffs 2.0 be available?
A: We plan to make the upgrade available for download from the Eagle Dynamics website in early 2010. http://lockon.co.uk/

Q: How much will this upgrade cost?
A: $14.99 USD

Q: Will Flaming Cliffs 2.0 use the same "engine" as Black Shark?
A: It would be more accurate to say that both Flaming Cliffs 2.0 and Black Shark use the same generation of The Fighter Collection Simulation Engine (TFCSE). This was done not only to improve the Flaming Cliffs series in many key areas, but to also allow multi-player compatibility between the two brand series. Given this, they share many things in common, including:
• Map and airbases
• Multiplayer and network code (sorry, no dedicated server yet)
• Log Book
• Encyclopedia
• AI units and AI actions
• Track file system
• Options
• Mission Editor
• Campaign Editor
• Modding openness
• World lighting and shadowing
• TripleHead2Go support
• Force feedback implementation
• Monitor resolution support

Q: What are the system specifications for Flaming Cliffs 2.0?
A: The same as for Black Shark. For most users, the game will run faster than Flaming Cliffs 1.12 due to TFCSE optimizations.

Minimum system requirements: Windows XP, Vista or 7; CPU P4 2 GHz; RAM 2 GB; video card 256 MB RAM, compatible with DirectX 9; 5 GB HDD space; sound card; keyboard and mouse.

Recommended system requirements: Windows XP, Vista or 7, CPU Intel Core 2 Duo or AMD X2; RAM 3 GB; video card with 512 MB RAM (ATI Radeon HD4850+ or nVidia GF8800+), compatible with DirectX 9; 5 GB of HDD space; sound card; keyboard and mouse; and joystick.

Q: If I install the Flaming Cliffs 2.0 upgrade to an existing copy of Flaming Cliffs, will I still need the original Flaming Cliffs CD to launch it and still go through activation?
A: No, only the Flaming Cliffs 2.0 protection system would be used.

Q: Will the upcoming DCS: A-10C Warthog be online compatible with Flaming Cliffs 2.0?
A: We do not know yet as DCS: A-10C Warthog is still in development.

Q: Can I port Flaming Cliffs missions into Flaming Cliffs 2.0?
A: No, due to significant changes in the map and Mission Editor.

Q: Will a combined package of Lock On and Flaming Cliffs 2.0 be released?
A: This is possible and something that is under investigation with Ubisoft (owners of intellectual property rights of Lock On).

Q: Will it be possible to build missions in both Black Shark and Flaming Cliffs FC 2.0 and use them interchangeably?
A: For the most part yes, but some mission modification would probably be needed due to a different set of flyable aircraft.

Q: Will all Flaming Cliffs 2.0 flyable aircraft now have the Advance Flight Model (AFM) system?
A: The Su-25 and Su-25T most certainly will and will have some performance tweaks. The other aircraft will have the Standard Flight Model (SFM) but will see more realistic performance in regards to such items as climb rates, acceleration, and top speeds.

Q: What if I do not have a copy of Flaming Cliffs to upgrade to Flaming Cliffs 2.0?
A: Likely in the Spring of 2010 we will release Flaming Cliffs 2.0 of DVD. This version will be a complete Flaming Cliffs 2.0 install but will still require Lock On to be first installed. You can purchase Lock On at: http://www.kengray.co.uk/lockonbuy.htm

Q: What about including 3rd party models, textures, etc.?
A: While 3rd party developers are certainly free to add these to Flaming Cliffs 2.0 after release, they will not be integrated due to past issues attempting to use 3rd party content and legal issues.

Q: Will the released terrain tools be compatible with Flaming Cliffs 2.0?
A: Yes.

Q: Will Black Shark and Flaming Cliffs 2.0 be run from the same executable?
A: No, they are two separate programs. They only link together in regards to online compatibility.

Q: Has the performance of air-to-air missiles been improved?
A: Yes in regards to range, speed, fuze ranges, and counter-counter measure effectiveness. This includes both Russian, American, French, etc. missiles across the board. This is true for Active Radar Homing (ARH), Semi Active Radar Homing (SARH) and Infrared (IR) guided missiles for all sides. Additionally, to be more realistic, the R-27T/TE must be seeker locked before launch and have very limited "mad-dog" capability... just as the real systems. In a related manner, ECM burn-through ranges have been moved significantly out (based on aircraft type) and a 15 second ECM warm-up time has been added to address ECM blinking online.


Q: What are the payment options for Flaming Cliffs 2.0?
A: Most major credit cards will be accepted through: http://lockon.co.uk/index.php?end_po...g=en&cat_sid=0

Q: Will the Flaming Cliffs 2.0 aircraft receive the same level of detail regarding navigation systems, lights, and radios as the Ka-50 in DCS: Black Shark?
A: No, that level of detail is reserved for the DCS series. Except for when indicted in this FAQ, Flaming Cliffs 2.0 aircraft will be as they are in Flaming Cliffs.

Q: Will multi-player aerial refueling be supported in Flaming Cliffs 2.0?
A: As in Flaming Cliffs 1.12, the answer is no.

Q: Why are the Flaming Cliffs 2.0 limited 6 DOF and not full 6 DOF?
A: Unlike the Ka-50 cockpit in DCS: Black Shark, the Flaming Cliffs 2.0 cockpits are not full 3D in every aspect that allows unlimited 6 DOF movement around the cockpit. Yaw, pitch, and Z-axis are as they were in Flaming Cliffs, but X, Y, and roll are limited.

Q: Will the training tracks be updated?
A: Yes.

Q: Where will the boxed version of Flaming Cliffs 2.0 be available?
A: Outside of TFC website (http://www.kengray.co.uk/lockonbuy.htm), that has yet to be determined.

Q: If there are future Black Shark patches, will Flaming Cliffs 2.0 still be online compatible?
A: We will make every effort to retain this compatibility.

Q: What will be the activation limits for Flaming Cliffs 2.0?
A: 8 activations and 10 deactivations. Note that just reinstalling the game does NOT use an activation! An activation or deactivation is only used when there is a significant hardware or OS change. Even if the user has exhausted all of their activations and deactivations, more are provided with proof of purchase. If in the unfortunate circumstance Eagle Dynamics were to go out of business, our intent would be to release a final patch to remove copy protection.

Q: What would be the Flaming Cliffs upgrade paths be?
A: Either Lock On + Flaming Cliffs unofficial add-on (you would not have to activate) + Flaming Cliffs 2.0 upgrade or Lock On + Flaming Cliffs 2.0 DVD.

Q: Is it true that bird ingestion has been added?
A: Yes, but it can be set on or off with .LUA setting.

Dear all,

As most of you are aware, the development of Flaming Cliffs 2 has taken much longer than expected. What was originally planned as a two month development cycle has turned into a nine month development cycle. This was primarily due to including much more new content than we had originally planned and an extended beta test period to clean up the product. We wanted to address as many community concerns about Flaming Cliffs as possible.

Unfortunately, time is money and the cost of development has far exceeded what was budgeted. As such, in order for us to at least break even on Flaming Cliffs 2 we have had to increase the sales price to $29.99 USD. This software will both upgrade Lock On to Flaming Cliffs 2 and Upgrade Flaming Cliffs to Flaming Cliffs 2.

We understand that some of you will be upset given the earlier sales price announcement and we apologize for having to make this alteration of our original plan. We do believe though that Flaming Cliffs 2 will be a great product and well worth the cost of admission.

Thanks,
Matt
__________________
Matt Wagner
Producer, TFC/Eagle Dynamics

I hope i'm not alone being excited by this release... (possible release later this week, 17th i think, tomorrow.)

I look forward to taking to the air in FC 2.0 :pilotfly:

epoch
16-03-10, 13:47
:D

Freddy Chickenbatter
17-03-10, 01:12
ppf I thought this was going to be a post about berating blokes called Cliff on a forum somewhere

Masaq
17-03-10, 22:51
:D

MadTommy
18-03-10, 00:15
Get you in the mood..

ignore the start...it get better!

http://www.youtube.com/watch?v=7Dr2ZB36p9Y&feature=player_embedded

MadTommy
18-03-10, 10:03
New official FC2 website...info and place to buy it. (not out yet)

http://lockon.co.uk/index.php?end_pos=1671&scr=default

http://lockon.co.uk/img/fc2/big/13_Wind_Affect.jpg

Masaq
18-03-10, 19:42
Better find my LOMAC disk, hadn't I!

Katash
26-03-10, 18:42
Do I need LOMAC to play it? It gives the impression it's a DCS product.

epoch
26-03-10, 18:58
Yes! But you don't need the earlier Flaming Cliffs releases (apparently).

You don't need DCS. But, with DCS installed you can fly the Blackshark in the same mission as someone flying Lockon planes.

Cp20000
26-03-10, 21:15
Mmkay, first of all:

ppf I thought this was going to be a post about berating blokes called Cliff on a forum somewhere

LULZ


with that over with.


Its released!
PRESS RELEASE

THE FIGHTER COLLECTION AND EAGLE DYNAMICS RELEASE LOCK ON: FLAMING CLIFFS 2 UPGRADE

DUXFORD, UK, March 26, 2009 – The Fighter Collection and Eagle Dynamics have released Lock On: Flaming Cliffs 2. This is an upgrade to the unofficial Lock On: Flaming Cliffs add-on. Lock On: Flaming Cliffs 2 features all the flyable aircraft of Lock On: Flaming Cliffs and includes several fan-requested updates to aircraft, sensor, and weapon systems. Lock On: Flaming Cliffs combines a large stable of modern U.S. and Russian aircraft to fly over Russia and Georgia with game play for both casual and hardcore flight simulation enthusiasts.

Lock On: Flaming Cliffs 2 features the same world environment and game functionality as the Digital Combat Simulation (DCS) series and is online compatible an updated copy of the Ka-50 attack helicopter simulation DCS: Black Shark www.digitalcombatsimulator.com (http://www.digitalcombatsimulator.com/). Lock On: Flaming Cliffs 2 allows Lock On pilots and Black Shark pilots to now fly online together in both cooperative and head-to-head online play.

The Lock On: Flaming Cliffs 2 upgrade for owners of Lock On and Lock On: Flaming Cliffs is available for sale as a download from the Eagle Dynamics Lock On web site for $29.99 USD.

http://lockon.co.uk/index.php?end_pos=1322&scr=shop

A DVD boxed version of Flaming Cliffs 2 will be available in May from http://www.kengray.co.uk/lockonbuy.htm

By using the DCS environment, Lock On: Flaming Cliffs 2 users will have improved terrain, mission editor, AI flight models, 3D objects, artificial intelligence (AI), and multiplayer. The aircraft of Lock On: Flaming Cliffs 2 include:

• Su-25 (new 3D model)
• Su-25T
• A-10A
• Su-27
• Su-33
• MiG-29A
• MiG-29C
• F-15C

Several new missions and campaigns are included in Lock On: Flaming Cliffs 2.

Launch trailer: http://www.youtube.com/watch?v=8B-H_pGIvi4
FAQ: http://forums.eagle.ru/showpost.php?...70&postcount=2 (http://forums.eagle.ru/showpost.php?p=782970&postcount=2)

About The Fighter Collection
The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/

Contact: dcs@fighter-collection.comFor those wondering whats different on the air to air front, theres this:
Wags has given me the ok to discuss this, so I'd like to bring you up to speed on what has been done with missiles and ECM.

ECM:



15s start-up any time you power the ECM on
Burn through moved out
25-28nm for fighters with older ECM
23-24nm for fighters with newer ECM
12nm for strategic and tactical bombers featuring powerful ECM sets


Missiles:



Fuzes have been given more realistic triggering distances - the most powerful are the AIM-120 and R-77.
Speeds and ranges have been adjusted to create a good relative representation of these missiles with respect to each other based on real data and corroboration from people in the know. AIM-9 has specifically been significantly sped up, and is almost equal in range and speed to the R-73. This adjustment was done according to RL speed-time-altitude charts for the AIM-9L. For radar guided missiles, the basic range setup is: AIM-7/R-27R < R-77/AIM-120B < AIM-120C < R-27ER.
ARH missiles will now track down to very low altitude. No more <10m safe zone.
Very significant resistance of radar missiles to chaff unless you put them on your 3-9.
Chaff resistance is AIM-120C > Other ARH > SARH
Reduced seeker gimbal limits for radar missiles. Again, here ARH are better than SARH.
Heat Seekers will not search for targets if launched without a seeker lock. This means launching any heat-seeker without seeker lock will cause that missile to be wasted
You must now hold the trigger for a short time in order for a missile to launch
The missile proximity fuze is inhibited for a very short time when the missile launches.


AI changes:

AI will now notch with an accuracy corresponding to their skill. This means that while an excellent AI can lose most of your missiles, an average AI will most likely be hit. While the note on this may be short, the change in gameplay is big.


Basic Aircraft changes:



F-15C now has an IFF HUD cue for the PDT/STT target
The MiG-29C will now have a default payload of 6xR-77
Aircraft flight models adjusted to conform as much as possible to their realistic climb and acceleration capabilities, as well as turning ability.
MiG-29C should turn better than in FC1
F-15C now has an energy model based on the -220 engines.
All flyable fighter aircraft will now be able to go supersonic with their full payload. The exact top speed depends on what you hang on your wings.
Realistic G-Loc model returned to be more realistic. You can sustain a medium to high-g battle for a long time, but if you abuse it and try to hold 8+ for long you're in trouble. Doing a 'g-warm up exercise' for 15-20 sec at 5g or so will better prepare you for a high-g fight, increasing your tolerance to high-g for a few minutes.



What is the effect effect of these changes on game play?

In general, the idea was to encourage a player to turn away from a missile in order to defeat it.
You will notice changes in how missiles behave with respect to chaff especially. For SARH, I would recommend to launch salvoes of two missiles; chaff is not likely to decoy both of them. The best defense is a notch and orthogonal roll, but this means the defender gives up the fight and the attacker has complete advantage - as it should be.
Aircraft using SARH vs. ARH equipped aircraft will naturally be at disadvantage, however the notch and otherwise beaming ARH missiles and using decoys at an appropriate distance will work.
The longer fuzes mean that maneuvering to dodge the missiles kinematically is now riskier.

The best chances of survival are a combination of beaming, maneuvering and countermeasures.

Note that I am not talking about long-ranged shots, as those tend to be easier to defeat.


I'd like to add that Wags, Yoda and myself campaigned to get much more robust counter-measure rejection (chaff resistance, performance, pk, anything else you'd like to call it http://forums.eagle.ru/images/smilies/wink.gif ) for SARH missiles in order to not make things both more realistic and not so horribly lopsided. There may have been others but I don't hear and know everything. http://forums.eagle.ru/images/smilies/smile.gif

You will find that SARH chaff-resistance is such that someone who could before easily chaff away all your missiles, will have to try extremely hard to decoy just half of them. Note that this is for head-on or near-head-on engagements.

Overall, all these changes, including visibility as well, will mean that the BVR engagements will now be moved further out. In addition, most BVR kills will now be beyond visual range in terms of simple head to head engagements, especially at medium and high altitude. Now, I will be off, not playing this game but waiting for some jerk in the third reich's largest city to send me a copy of lock on...

This is all ubisofts fault.

MadTommy
26-03-10, 21:29
if you buy the russian version you don't even need lockon.... but then again it'll be russian!

just bought the english version...

epoch
26-03-10, 21:34
it's out?

Edit: Purchasing!!

Masaq
26-03-10, 21:49
Any confirmation if this can be installed directly over vanilla LockOn?

Cp20000
26-03-10, 21:57
Yes, this is from the installation manual:
For Lock On: Flaming Cliffs 2 installation you must have installed either
LOCK ON: Modern Air Combat or LOCK ON: Flaming Cliffs.

epoch
26-03-10, 22:02
you read the manual? :o

Masaq
26-03-10, 22:03
Cheers, thanks for that CP.

Downloading now - assuming the torrent builds up to speed, the download shouldn't take much more than forty minutes.

MadTommy
26-03-10, 22:12
i wont have till tomorrow due to crap connection. 6 odd hours to complete.

Masaq
26-03-10, 22:23
Even on a decent conn, it's taking yonks. The HTTP downloads are dead slow, the FTPs won't accept my username and password, and the torrent is progressing at about 1/5th my download speed.

Guess I can't moan too much at 200kB/s though, really :(

Freddy Chickenbatter
26-03-10, 22:50
I shall purchase it when I get home at 07.15 and have it downloaded by 07.30 :har:

Masaq
26-03-10, 22:59
You mean you know a guy on your street with it installed and you're going to steal his computer? :p

Cp20000
26-03-10, 23:00
you read the manual? :o

Nope, I just like to watch all the pretty pictures.


-


Now where's my compatibility patch? I want to smash some jet jockeys ego with a vikhr!

Masaq
26-03-10, 23:04
Nope, I just like to watch all the pretty pictures.


-


Now where's my compatibility patch? I want to smash some jet jockeys ego with a vikhr!

Bring it. An F-15C in British Airways livery is virtually indestructible!

Cp20000
26-03-10, 23:16
And why is that?

Is it because the jet in question is kept in a concrete bomb-shelter while the pilot sobers up? :D

MadTommy
26-03-10, 23:25
Peeps about tomorrow for a session???

I'll knock up a mission in the morning.... who's game?

epoch
26-03-10, 23:30
Not me until Sunday pm.

Cp20000
26-03-10, 23:37
I won't be able to join until they either release the DCS:BS patch and then only in a whirlybird, or else, earliest Tuesday when I should receive my copy of lock on.

Katash
26-03-10, 23:58
I should have it by then

Freddy Chickenbatter
27-03-10, 08:29
pfffff took 28 mins ...

MadTommy
27-03-10, 11:01
OMG this will take some time to setup....EVERY plane has separate control options...very daunting!

epoch
27-03-10, 11:04
Indeed, but a good move that I think.

Had a quick fly in the A10 last night. Terrain detail was quite nice. Performance was very good.

Looking forward to trying a mission.

Freddy Chickenbatter
27-03-10, 16:55
I had a short flight ,long dive and sudden stop this morning.

Masaq
28-03-10, 18:14
I actually thought performance wasn't great - not sure what setting I was using that was causing things to be a little slow, but there we go. Possibly it was just due to flying around on full realism settings - the aircraft handling on the simlevel physics etc seem a little tougher than they were in LOMAC.

Certainly, the F15 couldn't turn in quite the same way it used to.

Will be around for flying on Wednesday evening, if anyone'll be around?

epoch
28-03-10, 18:27
Wednesday no chance for me.

Tonight yes. Come fly.

Masaq
28-03-10, 19:01
Only if you guys can bring your rigs up to Hull, and install them in the nursing office so we can LAN? I'm at work :(