Sensenmann
30-10-09, 21:29
Here are the latest missions, all updated to 1.008 and two include the new planes.
The former Wild Goose Chase mission has been broke down into two missions now titled Recon Run (DFW) and Recon Run (Breguet). They are now set so one side is defending and the other attacking. There are only two recon planes in the flight and four plane types per side (4 N28s, 4 Spads, 4 SE5s., and 4 Dolphins vs. 4 D.VIIs, 4 Alb D.Vs, 4 Pfalz D.IIIs, and 4 Pfalz D.XIIs). The recon flights have a random choice of two flight paths so there should be some variation on how these missions play out on repeated runs.
Furball at St. Miheil is a rehashing of a previously bugged and unused mission that is hopefully in good working order. The plane set is 8 N28s, 4 Camels, and 4 Dolphins vs. 8 Alb D.Vs, 4 D.VIIs, and 4 Dr.1s.
Front line assault is another previously unused, rehashed mission with the Entente attacking some front line artillery postions. the plane set on this is 8 Spads, 4 Dolphins and, 4 Camels vs. 8 Alb D.Vs, 4 D.VIIs, and 4 Dr.1s.
The final mission in this update is a new one call Albys vs. Nieups and places 8 N17s and 8 N28s up against 8 Alb D.III and 8 Alb D.Vs. Figured the N17 wasn't getting enough time in center stage and in proper numbers should hopefully make a good account of itself with this line up.
The Dawn Raid on Douai (with the Entente attacking the Douai aerodrome) is still in the works. Still having issues with the random secondaries. The plane sets should include the two newest planes. Hope to have it up and running soon.
And it is fine by me if you (Masaq) decide to run these exclusively for a few days to get a thorough testing for any bugs I may have missed.
There is one issue I was having in 1.007 where the planes were not all being disabled even though there is no error in the mission editor to cause this. Not sure if 1.008 has amended this, but I have posted on the official forums concerning this bug, so we shall see if it gets repaired. At present this hasn't caused any issues with the mission unless some ass hat decides to strafe the planes on the ground, then there is an error in tracking kills.
The former Wild Goose Chase mission has been broke down into two missions now titled Recon Run (DFW) and Recon Run (Breguet). They are now set so one side is defending and the other attacking. There are only two recon planes in the flight and four plane types per side (4 N28s, 4 Spads, 4 SE5s., and 4 Dolphins vs. 4 D.VIIs, 4 Alb D.Vs, 4 Pfalz D.IIIs, and 4 Pfalz D.XIIs). The recon flights have a random choice of two flight paths so there should be some variation on how these missions play out on repeated runs.
Furball at St. Miheil is a rehashing of a previously bugged and unused mission that is hopefully in good working order. The plane set is 8 N28s, 4 Camels, and 4 Dolphins vs. 8 Alb D.Vs, 4 D.VIIs, and 4 Dr.1s.
Front line assault is another previously unused, rehashed mission with the Entente attacking some front line artillery postions. the plane set on this is 8 Spads, 4 Dolphins and, 4 Camels vs. 8 Alb D.Vs, 4 D.VIIs, and 4 Dr.1s.
The final mission in this update is a new one call Albys vs. Nieups and places 8 N17s and 8 N28s up against 8 Alb D.III and 8 Alb D.Vs. Figured the N17 wasn't getting enough time in center stage and in proper numbers should hopefully make a good account of itself with this line up.
The Dawn Raid on Douai (with the Entente attacking the Douai aerodrome) is still in the works. Still having issues with the random secondaries. The plane sets should include the two newest planes. Hope to have it up and running soon.
And it is fine by me if you (Masaq) decide to run these exclusively for a few days to get a thorough testing for any bugs I may have missed.
There is one issue I was having in 1.007 where the planes were not all being disabled even though there is no error in the mission editor to cause this. Not sure if 1.008 has amended this, but I have posted on the official forums concerning this bug, so we shall see if it gets repaired. At present this hasn't caused any issues with the mission unless some ass hat decides to strafe the planes on the ground, then there is an error in tracking kills.