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I *think* I'm now able to piece together a 12 vs 12 mission in the editor, in which both sides just need to take off and attack each other. That's all it will contain though - no fancy triggers or anything like that because damn, it's hard to get your head around.
I should be able to complete it and have it ready for a test over the weekend...
I've just made one.
12Vs12 dogfight with all variety of planes.
I'd like to test it.. mainly time triggers. I'll put in the box now.
Nice one... I'll be on this evening and over the weekend to take a peek, if you want. Also, mail over a copy if you would, and I'll check mine against yours and see if I've structured it the same way?
Guys .. remember that you don't copy over the .msnbin files to the server (that's why your 12v12 wouldn't start Tommy).
if you are interested im making a dogfight mission 10 v 10. i have the basic mission working and just have to sort out some triggers.
Hi daveb1968 - welcome to our forums!
If you need somewhere to test out your mission, we'd be happy to oblige.
Thx epoch.
Ive been on your server a few times and noticed you already have dogfight missions so ive decided to try and make a couple of online coop campaigns.
around 10 missions each one for allied and one for axis. not sure if i should make them 12 or 24 player though. as if i make it 24 and only 6 ppl are playing the missions would be too difficult.
Then again it might be possible to use a counter to spawn enemy depending on how many human players are playing.
If there are any types of missions you guys would like let me know and ill try to include them in the campagns.
^^ Sounds excellent mate. Love to try them on the server when you are done.
If you can get the triggers to spawn enemy depending on the number of human players that would be ideal. So they would work if we had 4 or 24 on! :D
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