View Full Version : PR Rumour Mill
purpose of this thread is a collection of possible features, units, maps, factions, etc in future releases of pr, so its easy to keep up to date on pr if ya got limited time/access, i.e. in a internet café on the other side of the world ;)
for example
unit - Harrier .9?
unit - Chinnok .9?
unit - BTR-80 .9?
Map - Dragonfly (urban version of Fools road, part of same campaign) .9+?
Map - Siege at Ochamachira "port belonging to the british in keeping with the Brits vs. Militia series" Still Brits? Russians? .9?
Map - Sangin - Big Brit insurgancy Map .9
ze germans .9 (maybe)
Canadians eh .9
IDF .9
Other russian equipment (HAT,Sniper, tank, stuff) .9?
.9 is the OpFor Patch?
New PLA tank ?
PLA VN3? (think Chinese jeep/scimitar hybrid)
New MEC tank - t72m?
etc etc
Vilhelm123
01-02-09, 03:07
Map - Sangin - Big Brit insurgancy Map .9
GIMME GIMME GIMME
new pla tank could well be the ZTZ 99 like ive already speculated about on the pr forums
Fast Ropes, is well over due.
SargeBanner
01-02-09, 18:23
PR is moving to ArmA/OFP2
amidoinitrite?
Vilhelm123
13-02-09, 20:34
http://www.realitymod.com/forum/f66-pr-community-modding/53973-wip-colesberg.html
That map looks nice.
All I'm gunna say in this thread is... Wiiality ;)
Vilhelm123
15-02-09, 23:39
Looks like they are going to limit the medic kit for 0.9.
http://www.realitymod.com/forum/f257-v0-85-general-feedback/54021-disappontment-5.html
cyberzomby
16-02-09, 00:08
Hmmm. The limit 1 per squad certainly makes it a lot more realistic. No more 3 medics that can ress everyone and each other.
Sadist_Cain
16-02-09, 01:13
Map - Sangin - Big Brit insurgancy Map .9
GIMME GIMME GIMME
There's a few of us here who have had a very special preview of this map already ;) :anal:
less crap moar rumours pls kthxbai ;)
also, Vil your sig, FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUU
id rather eat rotten liver patë than having more insurgency maps:rant:
Vilhelm123
16-02-09, 21:41
Then do so chuck, roll on sangin I say.
Animation where the player picks up a glass of orange juice...
nickbond592
16-02-09, 22:30
There's a few of us here who have had a very special preview of this map already ;) :anal:
and some of us who have Lots of Gay Midget Porn on their HDDS :p
she's a beaut, gunna be amazing
and some of us who have it on their HDDS :p
she's a beaut, gunna be amazing
Instantly, Cain's one up'smanship is one up'd :D heh heh heh
hehe and there are some that arent even devs or went on the LAN and have it! :P
although i aint had an updated version in awhile... will get one off ranky next time i see him :P
nickbond592
17-02-09, 18:49
hehe and there are some that arent even devs or went on the LAN and have it! :P
although i aint had an updated version in awhile... will get one off ranky next time i see him :P
no you wont as us dev's never tell you about the new build on TS or give you sneek peeks on our new maps, because we respect the NDA
:p
cyberzomby
20-02-09, 10:13
w000t! This sounds interesting:
R-DEV Dbzao on a CnC game-mode improvement they are planning:
We have plans on having special areas that generate better revenue for the upcoming ticket economy system of the gamemode. Kinda like what COH does, but not that gay.
That sounds awesome! Would make CnC that much more fun in my oppinion. Granted I only played it once when it was really late so people where dropping out (20 players in the end I believe). So firebases where built on the edge of the map instead of on strategic positions. Thats what this change should do.
Vilhelm123
20-03-09, 00:12
I had no idea about this.
http://www.realitymod.com/forum/blogs/3401/b8-devils-tower-future-canadian-map.html
Sadist_Cain
20-03-09, 03:04
That would be badass, then there'd be reason and reward for building a firebase in a hostile spot, more exciting too
just realised you said Canadians Eh on the front page. Eh. Legend. LEGEND!
cyberzomby
20-03-09, 09:29
Looks like an awesome map! One thing that gets me excited is playing an insurgency styled map in normal AAS!
Vilhelm123
21-03-09, 19:13
http://www.realitymod.com/forum/f354-community-maps/55508-map-fox-trap-wip-12.html#post969786
That map looks wowy
http://www.realitymod.com/forum/f354-community-maps/55508-map-fox-trap-wip-12.html#post969786
That map looks wowy
Haha, "Hakeem's used car parts"
http://www.realitymod.com/forum/f354-community-maps/55508-map-fox-trap-wip-12.html#post969786
That map looks wowy
heh those fields remind me of CoH, good looking map
shame its not a brit map :P
Vilhelm123
05-04-09, 23:28
http://www.realitymod.com/forum/f196-pr-dev-journal/57146-map-iron-ridge-wip.html#post984105
New Russian Vs Chec map.
isn't that dragonfly? (suppose to be the 3rd map in the fools road, mestia series suppose to be the 2nd map after fools in the "camnpain"
mec got new pimp ride?
http://img23.imageshack.us/img23/6521/ie7p.jpg
http://img187.imageshack.us/img187/3372/ie6.jpg
http://img7.imageshack.us/img7/8789/ie5.jpg
cyberzomby
06-04-09, 10:37
cool! like the brit range-rover! That dude is suuure happy with his ride in the second screenshot.
Vilhelm123
06-04-09, 12:42
http://www.realitymod.com/forum/f354-community-maps/55508-map-fox-trap-wip-12.html#post969786
That map looks wowy
This map can't be happening anymore as the maker has been banned.
cyberzomby
06-04-09, 16:23
Too ff'ing bad... He got banned for plagiarism. Took the light settings from Korengal and thats not what the devs like. Very understandable as well imo
Shame he didn't ask. :rolleyes:
I assume they share their work, seems a bit weird. But who knows what went on.
Personally i only found out about the map at the same time i found out it wasn't gonna happen.. so, easy come easy go :p
cyberzomby
06-04-09, 17:40
Yea he didnt comply with a lot of rules apparantly. When I read his name in the warning: we dont take kindly on plagiarism thread I remembered he said he took the lightsource of korengal. So my guess is that is one of the things. But your right. You'd think they'd share stuff like that.
Took the light settings from Korengal
with my none existent knowledge of map making what the big deal out of this? or is the thing that takes hours to do when the maps finished? (like some kind of rendering but for light sources shadow and stuff?)
cyberzomby
07-04-09, 08:57
I wouldnt know really. It has to do with view-distance, color and pre-rendering. Im going to look in to mapping today so I might come across it. But he also did not follow a bunch of other rules like Rhino said in his topic. They think its sad as well as the map was shaping up to be excellent. But he was almost like a rogue mapper :P Doing a lot of stuff that was not possible due to rules.
Vilhelm123
07-04-09, 11:08
Cheesy told me that the french are nearly done btw, had a look around and it would seem to be true so possible .9 faction.
The French???? .. wtf! will there special ability be, to be crushed in every round? :rolleyes:
Vilhelm123
07-04-09, 11:40
Officer kit lay out.
1. knife
2. pistol
3. Famas (acog)
4. Grenades x3
5. Smoke (green) x2
6. Smoke (blue) x1
7. Soflam
8. Field dressing
9. White flag
^^ i think you have the field dressings & soflam the wrong way around.
TAW_Cutthroat
07-04-09, 11:45
9. White flag
http://z.about.com/d/politicalhumor/1/0/u/R/french_soldierofsurrender.jpg
Vilhelm123
07-04-09, 12:28
Thats just epic.
cyberzomby
07-04-09, 12:47
lol nice one! French look fun though! In there african theater of war and fancy toys!
don't think the french will be ready for .9
while the majority of the army/equipment is done/in progress, they only got one map, and thats not even half done.. so unless they replace another side on a map, don't think it will happen
lolfrench
someone should make a trafalgar or azincourt map for them :rotflmao:
Vilhelm123
08-04-09, 13:20
That maps looks pretty done by the way they are talking about it and the quality of the screens they are posting. Also having only one map didn't stop the Russians so the french will doubtless just nick something or maybe oilfields or something else will make a comeback. All depends on how long it will be until 0.9 really.
rhino mentioned something about the z9 helicopter for the Chinese
http://www.realitymod.com/forum/blogs/8848/b36-squad.html
saluting soldiers?
just for giggles or are the devs adding player animations? (like when a guy shrugs in BF2142 when he says sorry or points forward when he says "go go go")
perhaps the french salute will be to put the hands in the air for surrender
cyberzomby
13-04-09, 09:35
nice :P Curious if this will be a serious feature.
Vilhelm123
13-04-09, 13:44
There is serious talk of removing rallies and/or upping spawn times. Something I'm sure cain will approve of :D
No real DEV input to be honest but alot of the talk from the forum goers is that they wouldn't mind the change themselves.
http://www.realitymod.com/forum/f10-pr-general-discussion/57455-players-used-30-seconds-waiting.html
http://www.realitymod.com/forum/f10-pr-general-discussion/57441-convenient-spawns-can-we-do-without-them.html
There is serious talk of removing rallies and/or upping spawn times. Something I'm sure cain will approve of :D
No real DEV input to be honest but alot of the talk from the forum goers is that they wouldn't mind the change themselves.
http://www.realitymod.com/forum/f10-pr-general-discussion/57455-players-used-30-seconds-waiting.html
http://www.realitymod.com/forum/f10-pr-general-discussion/57441-convenient-spawns-can-we-do-without-them.html
Anything to slow down the game is good in my oppinion.
However, with spawns representing reinforments, I find it hard to see how a real life battle would have a maximum of only 32 men per attacking wave setting out from a point some 2KM away.
(Haven't read the thread)
No RP's is a bad idea, its a step too close to realism over game play.
cyberzomby
13-04-09, 17:15
My thoughts exactly. Havent read the thread since this morning and I was kinda shocked to see so many supporters out there! I can remember all the hate against the removal of the mini-map in the days.
I think a lot of people keep forgetting that altough it is named Project REALITY, the devs still want to keep gameplay balanced. If you want hard-core realism theres better choices than Project Reality.
It might work but than the firebases become more important. Like I said in the thread there, I would hate the change. Partially for the speed of gameplay but also because I love the idea of battling over a flag with another squad. Who ever loses there rally or firebase (reinforcements) loses the flag. If they remove that it will be: You had poor players who couldnt aim in your squad so you lose the flag.
thejollyroger12345
14-04-09, 12:31
Wuzhai
http://www.youtube.com/watch?gl=GB&hl=en-GB&v=vuv-jW4QFmk&feature=related
map being made by R-con Spacemanc, talking to him on xfire, its a big 4km by 4km map, factions not confirmed yet, watching the video it looks pretty big, its kashan with trees :P prepare for some good armour battles.
Wuzhai
http://www.youtube.com/watch?gl=GB&hl=en-GB&v=vuv-jW4QFmk&feature=related
map being made by R-con Spacemanc, talking to him on xfire, its a big 4km by 4km map, factions not confirmed yet, watching the video it looks pretty big, its kashan with trees :P prepare for some good armour battles.
original thread magically disappeared a few weeks-months ago when became space R-con (it was 95%ish complete iirc, just missing some unique statics...)
wonder if this is thr quinlinq replacement rhino spoke of... (this or colsberg)
Vilhelm123
14-04-09, 14:02
Dunno, the map looks better than quinling but I'd guess that it may turn out like quinling and Kozelsk's love child. Big, lots of trees, too many assets and hard to get around on.
Wuzhai
map being made by R-con Spacemanc, talking to him on xfire, its a big 4km by 4km map, factions not confirmed yet, watching the video it looks pretty big, its kashan with trees :P prepare for some good armour battles.
It looks pretty big? Well that'd be because it's 4km by 4km... just like you said? :p
thedoombringer0
14-04-09, 16:31
original thread magically disappeared a few weeks-months ago when became R-con (it was 95%ish complete iirc, just missing some unique statics...)
stuff like that happens when they want to announce it in all its glory when completed in a blog or something
at least thats my theory
I just hope it doesnt get compeltely f8ked up lol
cyberzomby
14-04-09, 17:53
ohyea! Ive seen that movie before. Looks like a real interesting map with huge ass industrial things to fight over!
looks cool, but needs proper forests instead of trees placed a bit here and there @_¤
thejollyroger12345
14-04-09, 19:22
chuckle its a WIP , loads more to do
having an unoffial test of that map soon to iron out any major porblems etc
I heard they were going to put Dunkin Doughnuts on a few yank maps :p
stuff like that happens when they want to announce it in all its glory when completed in a blog or something
at least thats my theory
Spot on, sharp man ;)
I just hope it doesnt get compeltely f8ked up lol
Damn, you're going to be upset mate... even now the Map Ruination Team are hard at work because nothing gives the DEVS more satisfaction than taking a decent-looking WIP map and screwing it up badly to upset everyone ;) :p
thejollyroger12345
15-04-09, 15:46
having an unoffial test of that map soon to iron out any major porblems etc
i know someone you know might be in ;> *fingers crossed!*
Edit to carebear, spelling fail :P porblems
Vilhelm123
15-04-09, 15:49
i know someone you know might be in ;> *fingers crossed!*
Edit to carebear, spelling fail :P porblems
Johnny fails.
Vilhelm123
26-04-09, 12:01
http://www.realitymod.com/forum/f18-pr-suggestions/58359-squad-leaders-use-m4.html
Appears that the the difference between the US army and the USMC is set to become even less so.
http://www.realitymod.com/forum/f18-pr-suggestions/58359-squad-leaders-use-m4.html
Appears that the the difference between the US army and the USMC is set to become even less so.
It's only the officer kit and the AT kit thats getting the M4 afaik
thedoombringer0
26-04-09, 12:46
It's only the officer kit and the AT kit thats getting the M4 afaik
Sure there was barely any difference in that respect i thought they were coded exactly the same anyway.
Its essentialy just an asthetic change essentialy.
sangin update most of you probably have already read
Pre-testing gameplay/assets for the British (all of the gamemode plans are subject to change):
Assets (64 layer) Insurgency
1x Apache spawning at Bastion
3x Scimitars at Bastion
4/5x Landrovers at Bastion (possibly have a few more on a delayed spawn)
4/5x Landrovers at the FOB (these ones won't respawn)
3x Chinooks at Bastion (responsible for ALL the supplies in the field i.e. no trucks)
Artillary Command Asset (the Taliban will have mortars)
Gameplay notes:
Dome of Death around both Bastion for the Taliban (and probably around the FOB too to focus the action on the caches)
One cache at a time (possibly 2, probably 1, needs testing).
For the 32 Insurgency layer replace the Apache with a Harrier
For the 16 Insurgency layer replace the Apache with an A-10
Assets (64 AAS layer) "King of the Hill"
3x Landrover at the FOB (these ones won't respawn)
3x Chinook (again, responsible for all the supplies) at Bastion
1x Harrier with a delayed spawn at the start.
Gameplay notes:
Combat Zone for the British around both Bastion and the FOB. Dome of Death around Bastion for the Taliban. The only assets allowed to access the rest of the map are the Chinooks. The Combat Zone for the FOB will be fairly large allowing for some aggressive defense/patrols, but still keep the Brits on defensive duties.
The British will only start with expiring RPs at the FOB, with no supply crates and no firebase. The British will be dependent on the Chinooks to re-supply them in order to get their requestable kits, set up extra defenses etc. No AA will be available to the Taliban, but they will have plenty of RPGs.
The Taliban will have spawnable caches/RPs all around the perimeter of the FOB and access to technicals, civy cars and bomb cars.
It will be judged on tickets, mainly decided on through kills and destroying vehicle assets. However if the Taliban manage to cap the FOB flag (the perimeter for which will be inside the FOB) then the British will either go on a fairly heavy bleed and hope the chinooks can bring enough troops in to re-establish the FOB, or they will go on a really heavy bleed, basically meaning the Taliban have won.
I really want to capture some of the fierce defensive fighting like 3 Para had defending the Main Town FOB (the one I've based my FOB on) in 2006:
YouTube - 3 para (http://uk.youtube.com/watch?v=a32Bm25o2Y0&feature=channel_page)
This gives players the chance to attack as the Taliban, and to put up a realistic defence as the British.
A skirmish layer will also be added for clan battles/infantry scrims etc
http://www.realitymod.com/forum/f196-pr-dev-journal/55167-map-sangin-update-26.html
thedoombringer0
27-04-09, 08:09
Sounds really good.
no AA for insurgents surely makes it very difficult for them - esp if you have an a10 or apache around?
As seen in Karbala, technicals can be used quite effectively as AA so I shouldn't see that as a problem. Of course, testing will tell and if its unbalanced I'm sure they will change it.
thedoombringer0
27-04-09, 18:00
no AA for insurgents surely makes it very difficult for them - esp if you have an a10 or apache around?
I may have misunderstood but does that not only apply to a certian layer.
There are 3 variants, so we will be able to choose if we want the layer with A10 OR Apache OR Harrier. The Insurgents do not get fixed or handheld AA but do get technicals and loadsa RPG's.
you better go for the apache :D
I think we will need to run the AAS and Insurgency mode as well. Defending the FOB from an Insurgent onslaught whilst getting resupplied by Chinook is going to be nuts.
thejollyroger12345
27-04-09, 21:56
I think we will need to run the AAS and Insurgency mode as well. Defending the FOB from an Insurgent onslaught whilst getting resupplied by Chinook is going to be nuts.
i think being in the chinook and coming in from Small arms and RPGs will be fucking terryfying lol. i hope it has some good manovers. im going to be addicted to that map though seriously.
Ch47 + 8 passenger limit = FAIL FAIL FAIL FAIL FAIL FAIL FAIL FAIL FAIL FAIL FAIL FAIL FAIL FAIL FAIL
cyberzomby
27-04-09, 22:17
Ch47 + 8 passenger limit = FAIL FAIL FAIL FAIL FAIL FAIL FAIL FAIL FAIL FAIL FAIL FAIL FAIL FAIL FAIL
sadly I have to agree. Only if they put in 2 supply crates or something on a long re-arm time will it be somewhere realistic.
In other PR rumour news, did you lot read this bit about PR 2 yet?
eggman;1004920']We're currently messing about with an indie engine called C4. It's written by one guy who is a very well respected computer scientist in the 3D graphics programming world. It's not currently complete, but the bulk of the rendering engine is complete. Right now physics and terrain engine improvements are the C4 engine developer's focus.
The terrain engine is as important as the rendering engine for a PR2 project. C4 has a voxel terrain engine; LoD management for terrain as well as terrain streaming are being added to the terrain engine. Those two things translate to extremely large worlds with extremely long view ranges. Voxel terrain is like what's in CryEngine, it allows map developers to bore holes, caves and sculpt terrain features (most game terrain engines are 2D heightmap based and don't understand the concept of a cave very well).
Paramedic, Taxi and Katarn have been working on some map concepts with the current build of the C4 engine. They have a 64km world with 5 or 6 km view distances working at 30fps. And in this version the terrain engine is only about 60% complete, the next stuff on the roadmap is all about large worlds and long view distances with good visual fidelity. It's a very impressive engine.
C4 (http://www.terathon.com/c4engine/index.php) engine website
C4 (http://www.terathon.com/c4engine/shots.php) engine screenshots
C4 (http://www.terathon.com/wiki/index.php?title=Official_Roadmap) engine roadmap
We're just seeing what building our own game would be like.. it'll be a huge amount of work, but we're taking some baby steps to see if we think it's feasible. At the same time we're working on a design (effectively a mix of PR1, ArmA, Infiltration and maybe some concepts borrowed from Planetside mixed in with some fresh PR2 ideas). There currently is no game engine or mod platform that exists that can do what PR2 would require, so we'll likely have to pioneer a few concepts as well as hope stuff matures to facilitate some of the vision.
egg
The Chinook will have 2 crates + be able to transport 8 players so whilst in real life it could carry the whole TEAM, in 0.9 they have to go with what they can.
yhyhyhyhyhyyhyhyh! PR2 sweeet!
i have no idea what any of that means !
cyberzomby
12-05-09, 13:20
In some other news:
Looks like we have a high chance of getting an integrated mumble with PR! This is what Fuzz had to say about the subject:
http://www.realitymod.com/forum/f10-...t-reality.html
new version of PR mumble, no real big changes, just good for the new guys just getting into it.
Some progress has been made towards forcing the PR mumble client to be in sync with the murmur server, meaning that in the not too distant future the PR mumble beta will be REQUIRED to join the PR mumble server.. ie: everyone will be forced to use the same settings so you cannot gain unfair advantage by setting your sound ranges differently.
we could use some testers to figure out what exactly "Bloom" does and how much it affects things, and if its worth locking down this setting as well.
Still the biggest concerns of mumble atm are:
- Removing ability for players that are out of game the ability to transmit on "push-to-talk" or hear transmissions unless they are transmitting an in game location. This would single handedly cut down the majority of user complaints about the program.
- Figure out whats causing the mumble server to become unresponsive at times, sometimes the Force Center Position does not work, and sometimes no transmissions can be heard at all, this seemingly occurs randomly, might be related to the server or the traffic that the server gets.
- Only allow "Force Center Position" to be used in the squad leader channels, to prevent needless spam in the main channels.
new maps in development
[R-DEV]fuzzhead (http://www.realitymod.com/forum/members/1405.html) -we have over 10 (!!) 4km maps in developement, and these are the maps you will likely see large assets present."
Current maps in development for v0.9+
Map Name: n/a
Map Creator(s): [R-DEV]Rhino
Map Description: n/a
Map Size: 4KM
Map Factions: UK vs MEC
Map Name: Arzan Kar Region (Ambush)
Map Creator(s): [R-CON]marcoelnk
Map Description: Afghanistan open country
Map Size: 1KM
Map Factions: GERMANY vs TALIBAN
Map Name: Codename Silent Eagle (Airborne)
Map Creator(s): [R-CON]marcoelnk
Map Description: Eastern European forested countryside with central town and airbases
Map Size: 4KM
Map Factions: GERMANY vs RUSSIA
Map Name: Devils Tower
Map Creator(s): [R-DEV]Paramedic
Map Description: Mid east open country
Map Size: 4KM
Map Factions: CF vs TALIBAN
Map Name: Dili - Timor
Map Creator(s): [R-DEV]CodeRedFox
Map Description: Dili Timor, Indonesia with City, Forest, Hills/Mountains.
Map Size: 4KM
Map Factions: BLUFOR vs. Insurgents
Map Name: Dragonfly
Map Creator(s): [R-DEV]Irontaxi & [R-DEV]nickbond
Map Description: Russian urban / rural
Map Size: 2KM
Map Factions: RUSSIA vs CHECHEN
Map Name: Feyzabad
Map Creator(s): [R-DEV]coderedfox
Map Description: Afghanistan river valley
Map Size: 4KM
Map Factions: US ARMY vs TALIBAN
Map Name: Gaza Beach
Map Creator(s): [R-CON]Hfett
Map Description: Tight urban combat
Map Size: 1KM
Map Factions: IDF vs HAMAS
Map Name: n/a
Map Creator(s): [R-DEV]Rhino
Map Description: n/a
Map Size: 4KM
Map Factions: BLUFOR vs PLA
Map Name: Iron Ridge
Map Creator(s): [R-DEV]~KILL~Pirate
Map Description: rural
Map Size: 4KM
Map Factions: ??? vs ???
Map Name: Kandahar Region
Map Creator(s): [R-DEV]Hans Martin Slayer
Map Description: Afghanistan rural/urban
Map Size: 4KM
Map Factions: ??? vs TALIBAN
Map Name: Lashkar Valley
Map Creator(s): [R-DEV]Hans Martin Slayer
Map Description: Afghanistan rural in river valley
Map Size: 2KM
Map Factions: GERMANY vs TALIBAN
Map Name: Marsh (WIP Name)
Map Creator(s): [R-DEV]Deer
Map Description: rural swamp
Map Size: 4KM
Map Factions: RUSSIA vs ???
Map Name: Monchegorsk
Map Creator(s): [R-CON]space
Map Description: rural forest with military complexes
Map Size: 4KM
Map Factions: ??? vs ???
Map Name: Sangin
Map Creator(s): [R-DEV]Dr Rank
Map Description: Afghanistan rural combat
Map Size: 4KM
Map Factions: UK vs TALIBAN
Map Name: Siege at Ochamachira
Map Creator(s): [R-DEV]IronTaxi
Map Description: industrial defense
Map Size: 2KM
Map Factions: RUSSIA vs CHECHEN
Map Name: Sosnovyy Bor
Map Creator(s): [R-CON]9cookie_monster
Map Description: industrial and woodland
Map Size: 2KM
Map Factions: ??? vs ???
Total Maps in Development:
17
Map Sizes in Development:
1KM - 2
2KM - 4
4KM - 11
http://www.realitymod.com/forum/f10-pr-general-discussion/59858-lets-discuss-trend-towards-less-less-assets-maps.html
Still no Dunkin Doughnuts then? Or Maccy D's?
thejollyroger12345
17-05-09, 09:50
they proboly wont but if they release 17 maps in 0.9 thats gonna be 1 biiiigg map pack to download
cyberzomby
17-05-09, 10:46
haha thats for sure :P It is very cool to have so many big maps in development! Hoping that theres AAS in there as well. Most of the big maps now are insurgency.
new screens of of Ochamachira with finishing touches
http://www.realitymod.com/forum/f196-pr-dev-journal/46931-map-siege-ochamachira-wip-25.html\
thejollyroger12345
02-06-09, 17:57
anyone know if on that map the russians will get helicopters? i think its a carrier map if im not mistaken
they proboly wont but if they release 17 maps in 0.9 thats gonna be 1 biiiigg map pack to download
If you'd read the actual, full post that Fuzzhead made, you'd see that many of those maps are for community factions and may not come in a 'full' release of PR, whilst others may not even make it into a community pack.
Those 17 maps are just the maps in development being made by the community that we're aware of, that are being worked on consistently and that haven't been started and abandoned five minutes later.
You will never see a PR release with 17 new maps in, Jolly. 7 new maps would be pushing the very limits. You think about how much beta testing each new map actually takes - crawling over the map grid by grid looking for static placement errors, texture errors, lightmap faults... we can manage four or five in a full development cycle, at most.
http://www.realitymod.com/forum/f206-australian-forces-mod/44449-adf-soldier-models-17.html
textured aussies soldier models (1/3 of the way down)... tonnies really cranking out the work for the ADF :o, if he actually gets some maps, perhaps he could ninja them into .9
sweet, but i'm looking forward to the PSC mod if it ever happens :)
http://www.realitymod.com/forum/f202-german-forces/57508-teaser-thread-16.html
whoa............
http://i279.photobucket.com/albums/kk147/mar_copone/screen452.jpghttp://i279.photobucket.com/albums/kk147/mar_copone/screen456.jpghttp://i279.photobucket.com/albums/kk147/mar_copone/screen450.jpg
cyberzomby
05-08-09, 22:08
I saw the third one in the teaser thread and was like; What game is that!
epic thread revival:
just a few gems people may not of noticed
http://www.realitymod.com/forum/f354-community-maps/55355-map-iron-eagle-4km-wip-9.html#post1191014 4km map with the aussies on it, including a cheeky little video flyover with a eurocopter
(gives you a preview of the ADF tests over on BigD) its also a AAS (apparantly) rather than insurgancy, so differant from sangin and \Unzgangwhateverstan (the dutch map)
new faction, new battlefields, Brazilian forces (http://www.realitymod.com/forum/f407-brazilian-farc-forces)
Jungle Flyover
walking for the jungle
ill update this some more it a bit, heskey want to play L4D2 :P
thejollyroger12345
24-11-09, 22:30
Now that is a bloody jungle! Yay
more good stuff:
Russian Farmland
maps in relatively early stages, but the detail is pretty impressive; pictures here (http://www.realitymod.com/forum/f354-community-maps/69121-map-russian-farmlands-2km-wip-7.html#post1183849)
now, what happens when you take something like ramiel, and mix it up with korengal... possibly something like this: french forces in Swat Valley (http://www.realitymod.com/forum/f354-community-maps/65658-map-swat-valley-previously-almadhi-2km-wip.html)...
continuting with the french theme, fancy a urban alternative to muttrah? how about Alcazar (http://www.realitymod.com/forum/f354-community-maps/63296-map-alcazar-2km-wip-3.html#post1157379) still got a long way to go, but what is done is pretty impressive in detail...
now something for the fellow brits:
[image]re-modelled Landy (http://www.pintura3d.com/Vehicles/landrover_WIMIK_2.jpg.php)
maps still very much a WIP, but take a look for yourself:
http://www.youtube.com/watch?v=L8tVjZW4t8Y&hd=1\\
oh and a also hear talk of a new GPMG model as well as one for use as a LMG for a certain faction (in the m240b format)
edit:
On that note, [R-DEV]Katarn is making a M240B.
ooo and the map Marsh mentioned eariler in this thread is suppose to be in .9 (nickbond said it the other day on the server remeber ;) )
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