Katash
20-01-09, 16:20
I thought I'd create a thread where people can add useful info for mission making
man1 addmagazine ["ACE_IRStrobe"]; Will add an IR strobe (http://www.acemod.net/wiki/ACE:Feature:IRStrobes) to "player1" inventory
crate1 addmagazinecargo ["ACE_IRStrobe",50]; Will add 50 IR strobes to an ammo crate named "crate1"
Adding a game logic called Enable: Require Map Object will dissable the map for any player who doesnt have it in their inventory, it will take up an NV/Bino slot and is added with man1 addWeapon ["ACE_Map"]; Players without the map are still able to read the map when in close proximity to the 'map holder', map can also be taken from dead / given to someone else ... Even loaded into crates with crate1 addmagazinecargo ["ACE_Map",50]; The game logic is the code that actually dissables auto map loadout.
SPON Rangefinder is integrated into ACE, currently anyone with a SOFLAM can determine a range accurate to 1m, good idea for an officer to carry even on missions without air support.
man1 addmagazine ["ACE_IRStrobe"]; Will add an IR strobe (http://www.acemod.net/wiki/ACE:Feature:IRStrobes) to "player1" inventory
crate1 addmagazinecargo ["ACE_IRStrobe",50]; Will add 50 IR strobes to an ammo crate named "crate1"
Adding a game logic called Enable: Require Map Object will dissable the map for any player who doesnt have it in their inventory, it will take up an NV/Bino slot and is added with man1 addWeapon ["ACE_Map"]; Players without the map are still able to read the map when in close proximity to the 'map holder', map can also be taken from dead / given to someone else ... Even loaded into crates with crate1 addmagazinecargo ["ACE_Map",50]; The game logic is the code that actually dissables auto map loadout.
SPON Rangefinder is integrated into ACE, currently anyone with a SOFLAM can determine a range accurate to 1m, good idea for an officer to carry even on missions without air support.