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Sadist_Cain
10-11-07, 15:54
I shall post this here, where I can feel... moderately safe.:D

It seems any curious talk or even slight mention on the PR forums of the subject I'm about to bring to hand leads to threads magically dissappearing off the face of the earth for all eternity.
Where these threads go? no one knows, some say they are kept in an evil lair guarding by a beast called the Unpronouncable Gjikenfgtqufflerkn...

The recent year has seen the Dual core processr pushing ever further into the mainstream improoving A.I. in games and also more relevantly boosting the handling and realism of physics effects. Directx10 graphics cards are giving us brilliant performance on directx9 :D (Screw vista :)) and as this technology is becoming more and more down to my price range, EVVVERYONE is beginning to be able to afford it.

This surge of all things bright and electrical in the past year and given rise to the ability to support games such as ARMA with its massively huge environments and HDR effects, not to mention a game engine and system so complicated it makes you want to cry. we have crysis which however you cut it looks sensual just like the water effects we can now experiance in bioshock. and now I've just watched an epic tralier of Call Of Duty 4.


What we're experienced is the first to second waves of games being released on this new hardware.
For me ArmA is rather dissappointing, not just because my pc can barely hack it but just because of how vanilla it is, the exact sort of game that could benefit massively from the works of that mythical and magical group of crafters of Project Reality. yet you mention this on their site and you're thread ges closed immediatley
with a message of how PR will be sticking with BF2 for the future :confused:

so what does this mean for us?? as we all start upgrading to pixel chomping monster GPUs and springing up new cores here and there (dont forget Quad cores and becoming all the rage now) Is project reality going to just stand at the dock and wave us off as we set sail into a vast, lonely and isolated world of next gen games.

I craved a game like PR for absolutly years, a game where the weak and immature known as the Ub3r-l33t were finally flumoxed as to why they kept dying everytime they tried to pwn with a jet without getting a pilot kit.
A game that finally braught ppl together to unite to achieve a goal. I just dont get why on most voip games people will tell you to shut up because theyre playing a game... if so then why the hell have we come so far with multiplayer online gaming across continents????

Project reality was and still is a true multiplayer mod for a vanilla that seemed to be more of single player game (in fact i found more teamwork in single than i did online) I had stopped playing BF2 entirely before I encountered PR purely by chance, now its all i ever play :)

As the allure of these new games gets ever stronger I'm started to yearn to see the light reflecting of the gun barrel a lil more shineyly (its a word, honest) I want explosions which look firey and hot and blow out a pressure wave that knocks over nearby lamposts, I want to be Assaulting the VCP and see the clouds gather and the rain to to fall, with the thunder cracking as my squad sneaks in through the south entrance, I want to damage models to see a man drop to the floor as his leg is hit, to see the medic have to drag him back to safety. I wanna see all these things that are possible on some of these next gen game engines, but more importantly I want to see Project Reality there making sure that there is going to be that squad to sneak into the VCP with.


I kinda trailed off a bit towards the end there, I'm not a writer but I think you can understand my point. With the enjoyment the teamwork that PR braught into a game as dissappointing as BF2 itd be a shame to not have it there to enhance the teamwork experiance on these new games... minus the shit BF2 engine :D

Gunwitch
10-11-07, 16:48
Nice post matey.

With PR being based on BF2, i doubt we'll ever see such groovy effects as weather patterns, shiney water, light reflecting off barrels, medics grabbing comrades so they can administer FFD's etc. Only game i've played where you can grab people is Commandos and that was after knocking them out and dumping them in barrels, or HL where you could use the gravity gun to chuck stuff at enemies, or FEAR, and, dare i say it, Far Cry 2 again with the lobbing of random stuff like barrels.

If they upgraded hte BF2 engine to accomodate these things, PR would effing rock even more than it does now.
I stopped playing BF2142, MOH etc because PR gives me what i want - for now. Yes it is bloody scarey when bullets are cracking and whipping over your head, yes you actually need a pilot's kit or crewman's kit to drive that apc or fly hte helos and planes which is fantastic as it stops the l33t kiddies.

Unfortunately you are suffering from what is commonly known as "This is the dogs danglies, but how about this....." syndrome. Alot of us suffer from it, we get a good game but always want more.

It's also the unfortunate act of gaming mods to delete posts they don't like, and this is a form of power-hungry fascism of gaming developers and their arse licking fanboys. They can't take the slightest bit of critiscism and deem any posts that go against their game in the slightest manner, to be typings of the devils love children.

What alot of people fail to forget is it's us gamers that play their games. They've made these mods for us, to play and offer constructive critiscism and yet they don't like it when we do.

Like you said, with the scope of pc abilities nowadays, gamers want more and more and more and more and we're never ever satisfied - ever. I daresay when Far Cry 2 comes out with it's blown up trees getting blown in the gales, gamers everywhere within weeks will be moaning about how this should be done and that should be like that etc etc.

Personally i think all gaming developers are so far up their own backsides with ego at people playing their games, they should be skinned alive and fed to a gaming convention with barbeque sauce and shat out into the sewers where their egos belong.

The moment a mod/gaming developer actually listens to the people playing the game, will be the day hell freezes over.

epoch
10-11-07, 16:50
Do I really have to read all that? I prefer bullet points and pie charts.

Edit: OMG: Now Gunny's posted a rambling missive too. Will I ever get out into town tonight !!

READING ....!

Gunwitch
10-11-07, 17:07
Let me summarise for you Epo.

Gamers will never be happy with anything - ever. They'll want more action, more effects, better graphics.

Developers will always do what they want.

Summary ends.

Gunny

epoch
10-11-07, 17:42
Thanks !!!

Could I still have a pie chart?

Sadist_Cain
10-11-07, 17:47
I think its because there's the two classes of gamer (for now I could invent many more:P) arcade and sim PR is part of the sim family and so unitl project REALITY is complete (for all games) well never be happy:P

epoch
11-11-07, 11:51
Can you fly/drive in COD4? I don't think you can. Also, COD maps have always been smaller than my back garden, compared to the epic BF series maps. Is it the same in COD4?

COD has always been a first class single player game. I remember how I felt playing COD1, embarking on the Stalingrad mission - spine tingling.

COD has always been shite multiplayer - is it going to be any different this time round ..... ?

Gunwitch
11-11-07, 12:27
No you can't fly or drive on COD4. Bog standard COD game

epoch
11-11-07, 15:16
So it'll be poo then?

Gunwitch
11-11-07, 15:17
It is poo, very much poo.

Give me crysis

wardlemjw
08-01-08, 18:39
I played COD4 for about 10 mins before I got bored, looks fantastic, but way too arcadey for my liking.

SargeBanner
08-01-08, 18:57
In PR does anyone notice the sunlight on the tip of the US gun ? I do :p

ArmA - I like it. Sure, some proffesional online games have upto a week of battle planning in advance ... Massive numbers for online gaming.

COD4 - SP legend. MP disaster, me and a mate found an empty server, and free for all was great, then it filled and it was an UBER 'nade fest.

Crysis - Graphics to make your eyes explode. Gameplay arcadey at times.
Since when will 2020 have NANOSUITS that improve the average humans abilites ?

PR - The oldest of the group. Graphics can leave much to be desired, but are still fairly spangly. Great multiplayer gameplay, Simple click and connect server list. Plenty of players worldwide.

BF3 - TBA

Hope it sums it up.

Sarge

P.S Piechart currently unavaliable

EDIT: GAH, Can't edit my other post


http://www.dailymotion.com/video/x2a...-01_videogames (http://www.dailymotion.com/video/x2aro4_xam-teaser-13-01_videogames)

<3
Sarge

MadTommy
09-01-08, 18:53
one thing to note... if i'd spent years developing a mod for a certain game/engine and people kept suggesting that it be ported to every new engine that came on the market.. i'd make the posts dissappear as well.

I've heard many reasons why BF2 is still the best engine for PR.. and they make sence.

Every game gets old.... just like the rest or us.

thedoombringer0
09-01-08, 21:04
maybe they could try and develop their own engine?
hard to do but its an idea

Depeche
09-01-08, 21:22
Cain & Gun ... I totally agree with you guys

I am definetly not a programmer but this is my 2 cents...

I feel it is not the game but the software developer. If EA / DICE would just release the core code for the BF2 engine the idea and content of the game could continue to be expanded upon.

I am more interested in the game play then eye candy. I mean lets face it when you are in a busy fire fight do you say oh my look at the way that guy fell over it looks so nice???

Yes COD4 looks awsome but the game play is the same old run and gun and get shot 50 times before you die ... blah blah blah ...

I will play PR for sometime to come since I see no FPS alternatives when it comes to gameplay, vehicles, and teamwork.

Perhaps Frontlines Fuel of War will be a possibility since its the Trama (Desert Combat) Team but I fear the gameplay will be arcarde like the rest and bf2-like with nicer graphics but at least they will probably listen a little more to me ... Joe Gamer ... but a Mod Team will still have to fix the vanilla game to make it into PR-like which will take a year or two ...

So all I have to say is ... PR take me away to dreamland :D

SargeBanner
09-01-08, 21:23
maybe they could try and develop their own engine?
hard to do but its an idea

Would possibly take years, LOTS of funding, more DEVs etc ...

I'd still say wait till BF3 has been out a few months, and see what the reaction is.

Sarge

Depeche
09-01-08, 21:50
also ...

It seems to me that porting to other engines is just a never ending task since every two years the technology advances and it would be impossible to keep up and ever have get anywhere ...

I say get the core engine programming code and make BF2 the way it can be and live with the current graphics level in return for awsome gameplay.

Hell they have benn able to include destructible buildings in it already without much help from EA/Dice anyway ... imagine what they can do with the core code ....


ahhhh dreamland :confused:

commando-101
09-01-08, 22:51
I believe PR is VERY lucky to have team that gives us new releases every so often - not many other mods have this - just one or two updates & thats about it!

Things are happening in PR that nobody thought possible when BF2 was released.

Sadist_Cain
09-01-08, 23:07
PR is definately huge.

Just imagine the amount of money ea could make if they kept the eula let PR go to town on the source code in a way that requires the BF2 to still be baught then PR could keep itself in the limelight ofr fecking aggggges this "Hardcoded" wall wont be getting in the way.

I hear what you're saying there madtommy good point :D
What I want is some way to make sure that the whole PR thing dosnt die out just because we reach 1.0 or a hardcode wall...

The sorta minds that the Devs have I dont wanna play many other games!

MadTommy
09-01-08, 23:27
unfortunatly i see no commercial reason for the EA/Dice to release their code. In fact i see a commercial reason not to release their code, esp. with BF3 in the pipeline.

And it's all about money. The money EA make off people buying BF2 purely to play PR is pittance, nada, squat. I'm sure EA would like BF2 to be very dated when BF3 comes out.

Viglen
09-01-08, 23:41
imagine what they can do with the core code ...

kept the eula let PR go to town on the sort code

Lol

Core code Sort Code

i think youll find its Source Code (http://en.wikipedia.org/wiki/Source_code)

skllywg
10-01-08, 02:02
Have you chaps tried Red Orchestra? It's a great FPS that does include vehicles on some of the maps (which can be huge). It's realistic (one of the devs is a WW2-historian) and is being developed by former amateurs who won 1 million dollars + the rights to use the Unreal2.5-engine for their own game. The developers (Tripwire) are very devoted to the RO-community and very much involved on "teh Internets" where they answer questions and listen to suggestions.

http://www.redorchestragame.com

Try it out if you haven't already. It has realistic projectiles, kit-limitations, separate driver/gunner, realistic damage-models both for tanks and humans etc. It's the only FPS I play apart from PR.

If they make a sequel for the UE3-engine that is just bound to become an epic game.

Illuvata
10-01-08, 04:30
Crysis is good but it isnt all its cracked up to be

Plus its little things like steadily emptying an entire magazine on single shot into a persons face, prone, scoped, and their body flinching with every shot, and not dying.

And pistols might as well be pellet guns.

Other than that its pretty nifty and I think the suit type systems would be sueful for the modding community.

One mod I'm interested in for it is Pirates! :P

-=256=-varmint
18-01-08, 02:00
As a humble non clan, paying only a fiver a year (or when im pissed and feeling generous) , visitor to your server may i make the following observations. PR is the bet sim type FPS available at the moment You guys have a great server (although get it back to more inf based maps cus that is where the teamwork shines through) Arcade type games (e.g cod 4) look fab but don't have the anything like the shelf life as PR. Dual core processors spanky gpu's etc. don't replace immersive gameplay. I need to convince my clan to play PR, still stuck in vanilla :(

Sadist_Cain
18-01-08, 04:53
haul them over our way Varmint.

I'm sure if they register get on TS and such they don't have to lose their clan status. As long as theyre willing to learn and take orders would probably make a very good team game

LithiumFox
10-08-08, 18:43
In my honest opinion,

> > Didn't the PR Developers say from the beginning its a game for THEM and they're inviting US to join? =/ Really they do a lot for us compared to other developers. I wish EA would let PR at the source code. ^_^ Then we'd have better physics, better everything ^_^

And, sadly, fast ropes for all of you who go on and on about them... ._. really people need to stop talking about them XD

[R-con]ice_killer
11-08-08, 10:13
fastropes om.....

wardlemjw
11-08-08, 10:21
I still cant get into ArmA - for me its too complicated to understand whats going on, or to get near the frontline (whereever that is) I tried it out again yesterday, and I managed to die 3 times without getting anywhere near an enemy.

Maybe its because I cant be arsed to invest hours into figuring out how to play the thing? there are far too many buttons for me, eg turn lights on in car, blah blah

LeChuck
11-08-08, 11:25
Have you chaps tried Red Orchestra? It's a great FPS that does include vehicles on some of the maps (which can be huge). It's realistic (one of the devs is a WW2-historian) and is being developed by former amateurs who won 1 million dollars + the rights to use the Unreal2.5-engine for their own game. The developers (Tripwire) are very devoted to the RO-community and very much involved on "teh Internets" where they answer questions and listen to suggestions.

http://www.redorchestragame.com

Try it out if you haven't already. It has realistic projectiles, kit-limitations, separate driver/gunner, realistic damage-models both for tanks and humans etc. It's the only FPS I play apart from PR.

If they make a sequel for the UE3-engine that is just bound to become an
epic game.


well at least it was worth the price, 99 SEK. quite monotone game though i think. i want bigger maps and squad-system etcetc