MadTommy
19-03-08, 15:05
FYI
Fools Road 64 AAS:
- Ticket bleed issue for British. When militia capture helicopter airbase, it starts a british bleed. This is unintentional and breaks the map balance severely. Being fixed, hopefully can get in a hotfix
Operation Archer 16 AAS:
- spawnpoint bug, where the USMC get a spawn point at Insurgent main when they capture the city. This is prety major and makes the game mode unplayable. Being fixed, hopefully can get in a hotfix
Operation Archer 64 INS:
- Known crashing issues on map load. However, if this map is the only map in rotation, servers have reported no crashes. So keep this map out of rotation for the time being unless you plan on running it exclusively. We know this sucks were working on it
Assault on Mestia:
- ZIS cannons are sunk into the ground and do not have a proper firing angle. Being fixed
Bi Ming
- Tickets too high being decreased to 300/300
Sunset City:
- Ticket bleed when capturing city is unintentional ticket bleed getting removed
Fools Road 64 AAS:
- Ticket bleed issue for British. When militia capture helicopter airbase, it starts a british bleed. This is unintentional and breaks the map balance severely. Being fixed, hopefully can get in a hotfix
Operation Archer 16 AAS:
- spawnpoint bug, where the USMC get a spawn point at Insurgent main when they capture the city. This is prety major and makes the game mode unplayable. Being fixed, hopefully can get in a hotfix
Operation Archer 64 INS:
- Known crashing issues on map load. However, if this map is the only map in rotation, servers have reported no crashes. So keep this map out of rotation for the time being unless you plan on running it exclusively. We know this sucks were working on it
Assault on Mestia:
- ZIS cannons are sunk into the ground and do not have a proper firing angle. Being fixed
Bi Ming
- Tickets too high being decreased to 300/300
Sunset City:
- Ticket bleed when capturing city is unintentional ticket bleed getting removed