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View Full Version : Sunset City 64 - Massive Change 0.75


MadTommy
19-03-08, 13:20
The new Sunset City 64 has had a massive change, there is only 1 flag, right in the centre of the city.

This changes the map dynamics totally. I think we need to keep an eye out for how it plays. I've played one round and it wasn't pretty. Whoever looses the city has to defend their main base. And that can happen 3 minutes into the game, I was CO but couldn't get any squad to defend main. I made the 'mistake' of putting a firebase in the city, therefore no one spawned at the main base, which we promptly lost. I think it's gonna be a rough transition for this map, players & commanders will need help/time adapting to these changes.

The verdict is pending...

Viper20591
05-04-08, 22:47
I didn't realize that. but then again, I havent played it yet. Hopefully people adapt to the changes.

Rico
05-04-08, 23:03
I hate Sunset city, I'm not sure why but i really despise it.

epoch
06-04-08, 11:46
Map removed from rotation on account it's pants.

Added 7 Gates and ..... yup ... Hills of Hamgyong, for a laugh.

Gharak
06-04-08, 12:58
Sunset city is a good map, the new 1 flag ticket bleed really stuffs it up.

They either need to removehe bleed or add a second flag

Nooooo! not hills of hamgyong nade spam fest!

epoch
06-04-08, 13:15
Remember - PR has changed in the last release. We can try Hills to see what it's like.

In particular, sniper/marksman should be more useable.

MadTommy
07-04-08, 14:18
I still cant work out what i make of the new Sunset City... i know its playing pretty bad at present, IMO, but i think that's the players not the map, if that makes sense. The main problem is.. who wants to defend their main for an entire round? Rarely anybody.

Bring on the Hills... i hope it plays better now.

TAW_Cutthroat
07-04-08, 17:29
Played hills the other night, was WAY more fun.